My gaming activity has been very irregular lately as a result of some family health-related issues with my father in-law, who is in hospital again for the thrid time this year. For this reason I had to cancel a Chain of Command game scheduled for Friday, but at least today I had the opportunity to attend a Longstreet game as (literally) a photo reporter (more later on this).
I'm not a fan of the American Civil War period so this time I defected my gaming mates and did not participate in the project; however I was curious to learn some of the basics of the new rules by Sam Mustafa given the very good experience I had with Maurice (his Age of Reason rules set) last year.
A key aspect in the simplification of the troops activations system and you basically need now to pay a number of cards to maneuver your troops as you wish (within some limits of course); you can also use the content of the cards to interrupt your opponent or improve your ability to do somethings.
Overall (and as in the case of my more familiar TooFatLardies rueles sets), the rules take the back seat and the players are mostly concentrated in tactics and manouvering, probably pretty much like the contemporary generals. From what I saw, large masses of figures can be moved in a relatively short period of time and flank attacks are possible if the enemy do not react timely. That makes very fluid games! I'd say that Long Street is likely to be a success and become a reference set for the period.
And now, why I was attending as a reporter? Club Dragón was contacted bythe editors of Breaking War, a major wargamer magazine in Spain, to write an article on Longstreet, so I helped them with the photos to illustrate the article.
I attach some pics from the game this morning. Well done mates!
|...and the Union commanders|
|Union defensive lines|