tag:blogger.com,1999:blog-7541855965348525624.post3738741194168254921..comments2024-03-26T00:23:21.040+01:00Comments on Gaming with TooFatLardies: Chain of Command: A Diary # 6Anibal Invictushttp://www.blogger.com/profile/00574972963418062956noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7541855965348525624.post-13895957586374705892015-05-01T20:59:21.804+02:002015-05-01T20:59:21.804+02:00Ahaa, itss fastidious discussion concerning this p...Ahaa, itss fastidious discussion concerning this paragraph at this place aat this <br />webpage, I have read all that, so now me alao commenting att this place.<br /><br /><br />my webpage: <a href="http://tinyurl.com/614def5e8ed48bede1c3afbe7ee75c49" rel="nofollow">WWE Immortals Hack</a>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-70341802689700988022014-02-14T08:03:26.815+01:002014-02-14T08:03:26.815+01:00Maybe the force morale should be combined then? Th...Maybe the force morale should be combined then? This will allow a two platoon side to function a little more realistically as losing a couple teams and a big man would probably not make the supporting platoon to break. Say both units have a FM of 10, making the overall force morale a 20. Just a thought that I'm sure has already been thought of.Gunnar Lopezhttps://www.blogger.com/profile/11957836393494494609noreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-68176161430567621352014-02-13T20:26:39.671+01:002014-02-13T20:26:39.671+01:00I excpect a nice AAR :-)I excpect a nice AAR :-)Anibal Invictushttps://www.blogger.com/profile/00574972963418062956noreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-86325532179954181312014-02-13T18:29:28.198+01:002014-02-13T18:29:28.198+01:00Thanks, we will be interested in reading your idea...Thanks, we will be interested in reading your ideasAnibal Invictushttps://www.blogger.com/profile/00574972963418062956noreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-41863778943074371082014-02-13T18:28:38.792+01:002014-02-13T18:28:38.792+01:00Difficult soluion when you have several eager soul...Difficult soluion when you have several eager souls around looking to play, play and play. It's like stealing crack from a drogadict :-)Anibal Invictushttps://www.blogger.com/profile/00574972963418062956noreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-70413113954425550952014-02-13T18:26:56.128+01:002014-02-13T18:26:56.128+01:00True. But some type of condition must be considere...True. But some type of condition must be considered to declare a winner in a game. As the ruees system works, zero force morale is much used in the scnerios at the end of Chain of Command Anibal Invictushttps://www.blogger.com/profile/00574972963418062956noreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-43369569992693454522014-02-13T08:27:12.510+01:002014-02-13T08:27:12.510+01:00Interesting stuff!
The flexibility of most infan...Interesting stuff! <br /><br />The flexibility of most infantry companies/platoons does leave it open ended as to the number of players. A platoon can even be split into two using the Platoon Commander and Platoon Sergeant if you have a lot of players. The third platoon is usually a reserve, so can be commanded by the 'Force Commander', who can also command the shared support assets attached... no need for him to be totally idle. ;-)<br /><br />I've been thinking about this myself, but you guys are way ahead of me. Keep up the good work! :-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-57897024904490895912014-02-13T07:40:05.288+01:002014-02-13T07:40:05.288+01:00I think the last point on the force morale should ...I think the last point on the force morale should be changed to where the other player has the option to either fall back or continue the fight as there have been examples of units salvaging situations after allies flee. <br /><br />Just my two cents,<br /><br />GunnarGunnar Lopezhttps://www.blogger.com/profile/11957836393494494609noreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-12880268178611607002014-02-13T00:33:59.752+01:002014-02-13T00:33:59.752+01:00Interesting points Benito, thank you! I will defin...Interesting points Benito, thank you! I will definitely incorporate #3 in this weekend's game.A-Historianhttps://www.blogger.com/profile/10380376544300664923noreply@blogger.comtag:blogger.com,1999:blog-7541855965348525624.post-14050641363271243812014-02-12T22:11:37.865+01:002014-02-12T22:11:37.865+01:00Good thoughts. The campaign aspect of Chain opens...Good thoughts. The campaign aspect of Chain opens up some oportunities. What about keeping the games smaller but have the players each running a different platoon in part of a larger campaign. Have the map campaign but feature multiple approaches (one for each platoon). They rules play quickly enough that you might be able to get several games in during a night.Chris Stoesenhttps://www.blogger.com/profile/07285495844651490795noreply@blogger.com