Showing posts with label Vietnam. Show all posts
Showing posts with label Vietnam. Show all posts

Monday, 1 May 2017

Update & House Cleaning


 
Easter week holidays and some domestic priorities among my gaming buddies has brought a temporary break in our Vietnam games. However I have not been idle and manage to finish this
M-577 Command Post vehicle from Force of Arms, a really nice model but alas unavailable as the company seems to have gone under.



If you follow my Twitter account (@Anibal Invic) you'll also know that I'm currently working on a M106 Mortar Carrier too, again form Force of Arms.




Monday, 10 April 2017

DMZ Vietnam # 3 - Winning Hearts and Souls (or at least trying)


Third game of CoC DMZ, the Vietnam supplement for Chain of Command. After two games, we are now more confident on controlling the new mechanics and decided to add some complexity, introducing a political dimension to the game loosely based on Charlie Don't Surf, the Platoon-sized rules written by TooFatLardies (full details at the end of the post).

Using this time one of the scenarios included a Surf's Up, the US player was briefed about its mission: he must take control of remote village of uncertain name suspected to be the depot area of NVA units infesting the region. In Chain of Command terms, this is a "Scenario 6 Attack on an Objective" of the main rulebook, in principle winning the US if capturing the jumpoff point located in the center of the village.

But it wasn't to be so easy. As the NVA had important food and weapons supplies hidden in the village, those should be discovered and destroyed. If the enemy could exit its tactical edge with the supplies, the NVA player was victorious even if the US take control of the village. The village was inhabited and any civilian potentially a casualty in a fire exchange would count againts the US (or the NVA!) "Political Score".

Peaceful local peasents (or not?) on their way to tendering the fields
Setting the scene let's see how the table looked opposed the US entry side.


Sunday, 2 April 2017

Chain of Command Vietnam - Enter the ACAV

Second test game today with Chain of Command DMZ, the unofficial supplement to play the Vietnam conflict with Chain of Command. In this game we introduced for the first time a vehicle, my "Peace Maker" ACAV model,  parked in my garage for sometime now.

 
We chose this time to play the "Attack on an Objective" Scenario Six of the main rule book. The table had a major jungle (type 2 area) crossed by a dirt road leading to a village which according to the intelligence cources was a major NVA depot area.

The battlefield form the US edge

Sunday, 26 March 2017

Up Country - Testing Vietnam Chain Of Command Variant (take 1)


Don't panic, despite a long period without posts I'm still here...

As announced early this month, I recruited some of my gaming pals to test the Vietnam War variant for Chain of Command







Monday, 6 March 2017

Back to Vietnam War?


A short post with a twofold intention:

First, to show that I'm still alive and kicking. However due to a health problem in the family (my wife was diagnosed breast cancer on 23rd December...), my hobby time has shrinked substantially and I decided to invest whatever time available in painting for Curt's Painting Challenge and playing some games from time to time (lately with Command and Colors Napoleonics).

The good news is that the health problem seems now contained and the doctor is rather optimist on overcoming it, although we'll still have to fight whatever remains of the SOB inside my wife´s body and the treatment will last 8 months to a year.

Second and the main reason of the post, the possibility of returning to play the Vietnam period, albeit not with Charlie Don't Surf but with a new set based on the popular Chain of Command World War II rules.

This is fact NOT an official supplement, but the lone effort put up by blogger Jason Sendjirdjian, who has been extensively reporting the progress on the rules and the lists in his blog Wargaming DMZ for most of 2016. This chap very generously has compiled and nicely edited a 41-pages pdf document (here) with all stuff needed to play the game.

This is a period that gained traction in my group when Charlie Don't Surf was first released a few years ago. It was (actually IS) a very good set of rules and an excellent simulation of the tactics and atmosphere of this grim theater of operations. Truth is that after a lot of playing my gaming group attention moved to II World War with Chain of Command, and Vietnam fell into oblivion.

With the limitations emerging from obligations with my wife treatment, I'll try to lead a Vietnam reinassance within my gaming group... time now to undust my Grunts, Charlies, NVAs and M 113s!

The good news are that we already have all we need in terms of gaming material and in 28mm, so no need to invest (much) money in a new project. I hope the rules work good, I haven´t even read the pdf yet (will do tonight) but considering the hard work already put by Jason and his demonstrated knowledge of the conflict, I'm honestly optimistic.

I strongly recommend visiting Wargaming DMZ and if you fancy show your gratitude for the generosity shown by the author sharing all this wrok by leaving a comment in the last post.



 

Monday, 27 January 2014

Tropical Forest Experience


Last week I had the opportunity to visit a tropical forest in Latin America as a result of a week-long business trip to Colombia. It was quite an interesting experience in itself  but it also made me more aware of the simplifications and short cuts that we (as wargamers) take when playing games in Vietnam or WW II-era theaters in the Asian jungles.

Although not in Asia, the climatic and vegetation conditions I presume are more or less similar across the tropics. As I was walking along the forest, I discovered myself in deep thinking about some of the games I umpired with Charlie Don't Surf, specially the discussions we had  on LOS, movement rates, ambushes or type of cover when firing.

To illustrate some of these points, here are some photos as an image is worth 1000 words.

1. Line of sight? What line of sight?

My recon team slightly distracted

Sunday, 29 December 2013

Charlie in Chez Barrage Miniatures: A Vietnam Riverine AAR


What a wonderful way to end my year of wargaming! I was invited by the owners (...and good friends too) of Barrage Miniatures to umpire a riverine game in Vietnam with Charlie Don't Surf and had the privilege to preview the new US 28mm transport boats to be released for sale in a few days.

We used the advanced riverine rules published in the 2011 Summer Special, that I did not have the opportunity to play before because of lack of materials, and one of the specific scenarios included in the same publication.  I must say that the advanced rules are really good and I only regret not having played before one of these games

What's the monk on the right doing with a lighter?

This morning's scenario was a HUGE one involving four VC regular platoons reinforced with a weapons section (mortars+ HMGs) and two AA machine guns sections vs 3 US infantry platoons riding in ASPB Alpha Boats, 3 patrol support boats, one AVRN Rangers platoon riding in Hueys and two attack helicopters.

The small delta fishing hamlet is being transformed in a key VC base-depot where food and weapons were stored for the incoming offensive. In the meantime, the US command had decided to launch a combined arms operation aiming to preempt the enemy attack and to destroy their offensive capacity.

Villagers attending their peaceful(?) trade


Sunday, 20 October 2013

Back to Vietnam: Rawhide replayed



After a very looooooong spell (our last ganme was in March this year) we decided to take a short break  with Chain of Command and to play a Vietnam game with Charlie Don't Surf this weekend. I chose to replay Rawhide, scenario 9 of the companion book to CDS called Surf's Up, following the disaster outcome to the Free World Forces of the last time. This time they played much more cautious and that payed off in the end with a double military/ political victory awarded.



In this scenario an US armoured infantry platoon riding M 113s should escort 3 ARVN infantry platoons to the fishing village of Mi-Sac, with orders to put it under the control of the Republic of South Vietnam authorities. The Viet Cong mission is to frustrate the plans of the imperialist Yankees and their puppet forces, ambushing them at least twice (main military objective) and destroying as many APCs as possible (secondary military objective).


The VC forces are made of a platoon of local cadre forces armed with obsolete rifles, supported by an HMG, a RPG and a recoilless rifle fire teams. The VC also has two mines available to deploy any place on the table.

Sunday, 31 March 2013

Vietnam Battle Report: Rawhide


US Army 1st Lt Comps woke early that morning with a bad feeling... the briefing last night left him unease. He had to help an ARVN company to reach the hamlet of Mi Sac, reportedly to be a major centre of recruitment for Charlie, to interrogate the population and gather intelligence about the enemy forces operating in the valley.

"This is not looking good, definitely..." he told to himself while boarding his M 113 ACAV and leading his armoured platoon out of the safety of the American base.

Mi Sac was at the end of route 19 in theory under control of the Free World Forces but the last track was located between two dense masses of jungle, and dominated by a steep hill looking into the road... "Charlie's favourite terrain to play cat and mouse... even if  we are mouses clad in steel" Comps found himself thinking.

The road to Mi Sac village
The trip was incident-free when the armoured and lorry column reached the dreaded area. An air recon mission early in the morning indicated no sign of enemies and the only visible activity that of the peaceful villagers tending the rice fields to the east of the village.

Natives attending their own business




Tuesday, 26 March 2013

Vietnam: New Photo Trove


Unshamelessly stolen from one of my favourite bloggers, Big Lee, I can't resist brigning this to the attention of those interested in the Vietnam War. An army conscript soldier turned to photographer called Charlie Haughey took over 2000 photos during his stay in country.

After 45 years stored away, now they are being unearthed despite the emotional impact caused to the author. The first batch of 46 photos can be found here are really worth taking a look both for their quality and content. A MUST for anyone interested in the period.  


Sunday, 24 March 2013

Vietnam Battle Report: A County Fair


After a late email crossing last night, I found enough interest to play another Vietnam game today in the morning with our favourite rules Charlie Don't Surf.  As a new player was to be introduced to the game and some of the other gamers have been in the dry dock for several months, I decided to play a simple scenario to refresh the game mechanics, only involving  infantry. Browsing Surf's Up (CDS's companion book), I found scenario #7 "County Fair" interesting enough, on top of not having played it yet.

The context is 1967, the operations leading to win the minds and hearts of the population living in areas suspected to be controlled by the Vietcong. The Free World Forces mission is to secure militarily the hamlet of Rang Dong, only to be followed by a civic group with food and medicine supplies.

The map above shows the area of operations. A former French rubber plantation in the north east side, including two colonial brick buildings; typical local hooches are scattered around the rice paddies, at the edge of a thick jungle area.

The FWF comprised two US infantry platoons reinforced with one ARVN regular platoon of three rifle squads and a weapons section. The primary objective is to clean Rang Dong of suspected VC elements (20 points) and avoid any civil casualties (10 points). Given the nature of the mission no artillery or aerial support would be available except in the most dire conditions.

Gaming table from the south

Sunday, 17 March 2013

Vietnam Battle Report: Sniper!


After a long spell, we played today Sniper! the second scneario of  Surf's Up, the companion book to Charlie Don't Surf, the TooFatLardies Vietnam-era rules for company size actions. The game was a total disaster for the Vietcong player (...who by the way, it was me), losing the game on both fronts, the military and the political.

This scenario sees a local VC force (1 platoon) vs a full US Infantry company. The VC is on a security mission in a village defending some rice and weapons caches, and owning a small tunnel network, The objective was to maintain the tunnel network intact (20 points) and as a secondary objective to keep at least 1 cache safe (10 points)

The US orders (main objective with 20 points) were to round up and relocate the villagers and to destroy the hamlet; a secondary objective was to find and destroy any food or weapons stored in the area.

Sunday, 20 January 2013

Vietnam Ford Mutt and Update


As you know from the previous post, our family life made a nasty turn last Christmas, disrupting our normal routine and curtailing my time (and appetite) for wargaming activities. Not that the situation is now solved (the doctors remain cautious about my father in law illness) but we are slowly adapting our lives at home to the new environment.

Sunday, 11 November 2012

Vietnam Battle Report: Fix and Destroy... and 90,000 visits!!!


Another excellent weekend full of wargaming fun fro me!!!. While on Friday (local holiday in Madrid) we played another  WWII scenario  of the "Vyazma or Bust" campaign,  today Sunday we returned to the rainforests of Vietnam, playing a new scenario of Surf's Up, the companion book to the TooFatLardies Viertnam-era rules Charlie Don't Surf.

This time we undertook scenario number 5 called "Fix and Destroy": an aggressive US drive on the village of Gok Wan, a firm and well-known stronghold of the Vietcong forces.



Saturday, 3 November 2012

Vietnam from the other side of the hill (UPDATED)


Following a request from one of my club mates, today I put a question in the TooFatLardies and the Society of the 20th Century Warfare Yahoo groups requesting recommendedreading materials on Vietna, but from the side of the VC/NVA ("the other side of the hill").

I got a good response to a difficult question, and I thought it may be worth sharing with my blog readers the findings so far. Please note that as it was just posted today,  this is an informative post and no recommendations are made. Hope you find this information interesting.

Sunday, 28 October 2012

"Firebase" - Another Vietnam batrep


Today Sunday we played our third Vietnam game this month (....breaking records!!),  as usual with Charlie Don´t Surf, the era rules  from the TooFatLardies factory. The scenario selected was "Firebase" included in the companion book Surf's Up.

Background

The US army has been surveying an area next to a road to build an artillery firebase, sending for several days in a row a helicopter with some engineer surveyors to find a suitable spot. The VC has been observing the US forces work with growing suspicion and has finally decided  to strike a blow, planning to ambush the surveyors party and hopefully to shooting down the helicopter too. However and unkown to them, the surveyors work ended a fortnight ago; and before sending the seabees with the bulldozers to prepare the site, a force consisiting of an infantry platoon supported by an armoured platoon in M 113 ACAVs has been detached to secure the area.

Ooops!

Friday, 12 October 2012

More Vietnam games: "Combat Engineer"


October 12th is a national holiday in Spain and what best to celebrate than playing another game in Vietnam. As usual, we used Charlie Don`t Surf from the TooFatLardies factory and its companion scenarios book Surf's Up.

The scenario chosen was  "Combat Engineer" and involved an engineer squad supplied with mine detectors with the mission  to clear a major road traversing the table west to east. The squad was escorted by two light US infantry platoons (only the rifle sections but not  the weapon support section)  under command of a relatively newly arrived in-country Captain ("hesitant commander" class).

 A rutine mission in principle, unkown to the US  there was a major VC force lurking in the area, traveling to a major concentration of troops for a surprise offensive on the Free World Forces camped nearby. Their orders were to cross the table in a north-east to south-west direction and whether possible, to mine the metallic road.

Monday, 8 October 2012

Back to Vietnam - "The Great Rice Hunt" Battle Report

Last Sunday we  started our eagerly anticipated Vietnam autumn-winter game season at the club. As frequent readers of this blog know, we play with Charlie Don't Surf  rules from the TooFatLardies factory.

Most of the players gathering yesterday were already familiar with the rules; but as it's been a long time since our last game, I decided to go for a "warm up" exercise before moving into a more complex level of simulation.  For that reason I decided to use the first scenario of CDS' companion book Surf's Up, which makes a truly nice introductory game.



Sunday, 23 September 2012

Charlie Don't Surf Gaming Materials


As will TooFatLardies sets, to play Charlie Don't Surf you will need to main gaming means: a set of blinds and card deck. I present here our home made materials that you can download as a free pdf just clicking on the right hand column of this blog in the "RESOUCES SECTION" are. True you will need to invest sometime in printing, cutting and working out the cards but at least I will have provided you with 50% of the task done for free.

Wednesday, 22 August 2012

M113 ACAV Model


A short stop at Madrid (due to school pre-return logistics) is a good opportunity to show the progress in some of my holiday plans. I finished a second M 113 (the ACAV model) and I'm quite pleased  with the results. Using some contemporary photos as inspiration, I decided to name it "Peace Maker"