As
I had the opportunity to comment
a couple of weeks ago, we've been invited by Richard Clarke of TooFatLardies
to participate in the test phase of its new II WW skirmish-level rules Chain of
Command (referred as “CoC” from now on), expected to be published in the final
form by the summer.
After
playing a few games in our club with the draft rules versions, I'd like today
to start now a series of occasional posts commenting our impressions and
assessment, as well as illustrating some of the mechanics and the philosophy behind the game.
Topic
of today: when "skirmish" is truly skirmish
I
cannot emphasizes more that CoC is a truly skirmish-skirmish game, where 1 mini
on the table represents 1 man, and 1 model a vehicle of some sort (soft skin or
AFV).
At
this level of play, you are expected to command a force the size of an infantry
platoon with the appropriate support to that scale: an MMG/HMG, a specialist
team of engineers with a flamethrower or a tank killer team, (very) light
mortars and some limited armour support (one tank, half-track or Bren carrier).
Somewhere in Normandy - June 1944 |
Therefore
do not expect a P-51 Mustang or a salvo form the big guns of a navy destroyer
to save the day if you are an American officer in trouble in Normandy on June
1944!!
CoC’s
focus is on the small tactical fighting with the fire team being the
smallest unit that players will be using. The fire teams of this period will be
typically a group of men (between five and eight) armed with rifles or organised
around a light machine gun (LMG), conforming a squad.
The
team actions in this game are driven by the tactical opportunities available in
each moment. These can be either to advance using the best possible cover of
the terrain, firing to fix the enemy in their positions or attempting a final
rush /assault to take an objective.
Achtung Panzer! |
Tactical
considerations at this level of play are significantly different to for
example, a company-sized game like I Ain’t Being Shot Mum (that some people
will still consider a scale close to skirmish, at least by comparison with
battalion or regiment level games currently in the market). Here the priorities are the coordination of the
different infantry platoons, between them or with larger armour assets; in
addition, the availability of a wider range of available support elements (from
aircraft to heavy artillery) means a totally different game and focus of
command.
Move out! |
In
conclusion, this is a game about small tactics, small units and decisions to be
taken by the leaders on the field. The brunt of the battle falls on the poor
bloody infantry man and the ability of the leader to both coordinate scarce resources
and commit those resources at the
appropriate moment.
Me recuerda a "Rules of Engagement", que es también un reglamento de escaramuzas intenso e "íntimo".
ReplyDeleteEstaré atento a tus entradas, que me resulta interesante este reglamento para el tema de Indochina que cada vez me ronda más cerca...
Despues de ver los videos y ojear en directo una partida en el Salute, me atrae bastante el reglamento, podria ser un serio competidor para el que estamos usando ahora. Seguire atento el blog.
ReplyDeleteI am looking quite forward to this game coming out, so I will follow your blog with interest.
ReplyDeleteJohn
That's a great description, Benito! It really is a skirmish game. And perhaps, more than that - a skirmish-and-scouting game. When Rich first started pulling the rules together, it seemed to be more like an evolution of "Through the Mud and the Blood", but in its now evolved form its very much a distinct game.
ReplyDeleteWhat I enjoy about it is how it really does punish and reward historical reconnaissance tactics; a good read through of the relevant Osprey tactical books (for a WWII novice like me), and I was ready to go. As you say - no convenient P-51 Mustang strike when you get into trouble....and definitely no Me-262s around!
Cada dia mas enganchado y deseando la siguiente partida, Si TWT me gustaron
ReplyDeleteC o C me encantan. Buen trabajo
Excellent summery. Very, very much looking forward for this to be released. Their demo @Salute was top notch as well.
ReplyDeleteThanks for a good first post about CoC
ReplyDeleteBest regards Michael