Showing posts with label Arnhem. Show all posts
Showing posts with label Arnhem. Show all posts

Monday, 3 April 2023

What Makes Operation Market Garden so Appealing?

Territorio Grognard is arguably one of the best hobby podcasts in Spanish dedicated to board wargaming. In late February, they recorded an episode on Operation Market Garden (Sept 17th-27th, 1944), coinciding with the release of a Spanish edition of GMT's Mark Simonitch Holland '44 game by NAC Wargames.

Source: Imperial War Museum
 

I know Franjo one of the podcast producers and, as I am a fan of all things Market Garden, he contacted me to make a short intervention in this episode explaining what makes this operation so appealing to me. 

A simple question doesn't mean a simple answer. True,  Maket Garden is one of my favourite Second World War operations; but I never structured my thoughts on why. It may be related to the fact that in the summer of 1977, I was studying English in London and had the opportunity to watch A Bridge Too Far in the theaters there. But I got really hooked on the topic more recently, after listening to Nick Skinner (founder partner of Too Fat Lardies with Richard Clarke) disucssing the operation in one of the Oddcasts

But returning to the original question, I think we should put it in a different way: what doesn't have Market Garden to be one of the most appealing moments in the 2WW?

Firstly, it is a daring and very bold plan, aiming to cut the war short. Intriguingly, the operation was proposed by Field Marshal Montgomery himself, usually considered (wrongly!?) one the most cautious Allied commanders.

Second, it is one if not the most, epic operation of the whole war. A thrust into Germany to build a bridgehead over the Rhine, outflanking the main defence lines at the Ruhr area ... and to Berlin and beyond.  

Source: Wikipedia

For this purpose, three airborne divisions (US 101st and 82nd, and British 1st) would jump in a corridor over 100km long behind the enemy lines, while a powerful armoured force (The British XXX Corps of the 21st Army Group) would advance and connect the three landing zones. 

The task of the three airborne divisions was to capture and defend nine critical bridges, spanning over six major riveras and canals in The Netherlands, until being relieved by the land forces.

For a wargamer, Operation Market Garden opens a wide array of gaming opportunities at different levels, from high strategic-operational levels to very low tactical encounters. 

Boardgames are probably best suited for the former. Historically, the airborne landings caught the Germans by surprise and were a total success. 

However, these prompted a fast and violent reaction, completely unexpected by the Allied planners, who thought the Germans on the ground were just second rate units and demoralised beyond recovery.

The Germans counterattacks threatening the XXX Corps line of supply along route 69 (the famous "Hell's Highway"), and the fighting to control some of the key bridges along the route are a fantastic context for operational-level games (more on this later). In parallel to the XXX Corps thrust, the US airborne units must simultaneously take and control bridges, defend the landing zones (needed to bring supplies and reinforcements) and retain control of route 69.

British landing and Attacking Routes
The 1st British Airborne Division  jumped at the tipping point of the Market Garden plan. It went almost immediately on the defensive after landing due to the quick reaction of the local scattered German forces, initially forming around the so-called Kampfgruppe Krafft; but later in a more organised way around the assets of two SS divisions (9th and 10th) refitting in the area .  

Therefore, a high level game would see lots of action around the supply routes as the German pressure increases in the post-landing reaction, attacking even at very unfavourable odds. Allied players will have to assume two opposite roles: on the offensive in the south with the armoured corps to link with the different airborne divisions; and defensive in the north to defend any initial gains made in the Arnhem/Oosterbeek area. And players (or group of players) on both sides would have to run against the clock!

The possibilities for low level games using miniatures are also endless. Most wargamers have focused mainly in the desperate battles of the British Airborne Division in Arnhem and surroundings (see for example the event last October at the Oosterbeek Museum organized by TooFatLardies). 

While epic and heroic, there are many other alternative scenarios to be played at the scale of battalion or platoon with US Airborne division or with detachments of the XXX Corps: attacks and counterattacks around key bridges; contested epic river crossings; urban fighting (Nijmegen for example); ambush actions on British armoured vanguards... Also noteworthy the variety of army units and motorised hardware used by the Germans to create very attractive visual displays on the gaming tables.

Wargaming Market Garden

In the podcast commented above, I was also put a couple of follow up questions: my favourite wargames to play the operation and reading recommendations.

As for wargaming, my first time recreating market garden was with Storm over Arnhem (SOA), a venerable and iconic game released by the defunct Avalon Hill in the 1980s. This was one (if not the first) to use the area-impulse mechanism instead of the traditional hex-grid map, a revolutionary change at the time. As the title suggests, the game is focused on the British Airborne Division's desperate fight for the bridge at the Arnhem-Oosterbeek area. 

The two more recent games I have been playing cover Market Garden fully at operational level: Monty's Gamble and Holland '44

Monty's Gamble fom Multi Man Publishing is another area impulse based game but with a more sophisticated level of development than SOA.  I own the second edition released in 2019 and still widely available in hobby shops. The rules are reasonably simple to learn and the game is highly replayable. 

 

Monty's Gamble Board

 
SOA Board

Holland '44 form the GMT stable and designed by Mark Simonitch, is my number #1 game for Market Garden. Although more complex than Monty's Gamble, it is fairly accesible for anyone with some track record in playing wargames (but I wouldn't recommend to get anyone introduced to the hobby).

 The game is a very realistic portray of the operation, offering both Allied and Germans opportunities to win based on the different victory conditions. I have played it several times; the game helps to understand the tough choices of the Allied forces (racing to the north but forced to keep the lines of supply open at the same time), and the problems faced to the Germans receiving piecemeal but increasingly larger reinforcements to defeat the Allies.

The recently released Spanish version of the game by NAC Wargames is a work of love: incredible high-quality components (pre-cut counters,  mounted and paper maps, support tables...), a new scenario published in C3i and a new revised and upgraded edited version of the rules. In fact (confession time) I sold my original GMT English copy to acquire the new NAC edition after watching an unboxing video...and  no regrets so far.

On the miniature gaming side (see my previous post discussing board vs miniature gaming), Chain of Command is my best option to play skirmish level actions, as explained before. Too Fat Lardies co-founder Nick Skinner has been working and testing extensively a supplement or handbook focused on Market Garden, that we expect to see released sometime in 2023. 

 

Notably, TFL organised a game day at the Airborne Museum in Oosterbeek in October 2022 and I have just heard the news in a recent Oddcast that a new event is scheduled at the museum premises by the end of October 2023.

Operation Market Garden: What to read?


Cornelius Ryan "A Bridge Too Far" is the early, and now classical work on Operation market garden, that supported the script of the epic film with the same title.

Unfortunately, the book (unlike the film) has not aged well, and some key wrong ideas and facts about the operation have become undisputed myths over time.

More modern works and research are removing some of these myths or questioning decisions taken by some Allied leaders on the ground, like Gavin of the US 82nd Airborne.

For an overview of the whole operation, I recommend  "The Battle for the Bridges" by Anthony Beevor, released in 2018. Note: I'm not a devoted fan of this military historian and has found his books to be quite irregular. 

But this is a good book to start, despite that some of the myths commented above still survive in his work (for example, the famous "stop to brew tea" of the Guards tanks in Nijmegen after taking the bridge over the Waal).

Robin Neilland's "The Battle for the Rhine 1944" covers the battles from the Normandy breakouts to the Ardennes, and helps put in context the two landmark operations of this period (Market Garden and Watch Am Rhine). This late British historian reviews in depth and makes a strong case in favour of the odds of success of Market Garden.

I have two favourite books that usually I read every year. The first is Martin Middlebrook's "Arnhem the Airborne Battle"  dealing with the fight of the British Airborne Division. It is a book rich in details, using first hand views based on veterans' personal letters, diaries and interviews,  and extremely well written and documented.

The second is focused on the other side of the hill: Robert Kershaw's "It Never Snows in September". This book tells the story from the German point of view and it is the perfect complement when you read Middlebrook's for example. Also extremely well written and documented, provides a detail review on how and why the German reacted so fast to the landings, as well as a critical view of some of the Allied actions and decisions. A must-have.   

Finally, I'd like to bring your attention to a short, widely unknown but intriguing and interesting research study written by Dutch military historian R.G. Poulussen and titled "Lost at Nijmegen: A Rethink on Operation Market Garden".

As the title suggest, the author's argue that Market Garden's main fault was Gavin's procrastinating to take and secure the bridges over the Waal river. The XXX Corps' armoured spear points actually arrived to Nijmegen within schedule despite the problems faced earlier in the operation, only to find the bridges still under German control. 

This had a twofold impact: it forced the British units allocated to reach Arnhem to fight a battle to control the bridges; and for the Germans, once Frost's resistance crumbled at the Arnhem bridge, the delay allowed them to fortify and reinforce the section between Nijmegen and Arnhem (The "Island") forfeiting any possibility of the Allies to reach and capture the bridge over the Rhine.

     

Thank you for reading this. Do you have any special operation or battle close to your heart? Feel free to leave your comments  

 

 


Tuesday, 13 November 2018

The British Airborne Buildup




Operation Market Garden has been a field of special personal interest since probably the prémiere of A Bridge Too Far back in the 70s (I actually watched the film in London cinema during one of my summer trips to study English). In November 2015 I have the opportunity to visit Arnhem and did part of the Hell’s Highway (we detour to visit themust-see Overloon Tank Museum) too.

My attention to the battle has recently taken a new interest after the publication of Beevor’s "Arnhem" and specially after reading a short work by a Dutch military historian R.G. Poulussen “Lost at Nijmegen” and Robin Neillands’ “The Battles for The Rhine 1944”.
 

Beevor’s is (I must admit) a very good and readable book, very decently covering the Allied and the German sides; but it can be argued that adds very little to the knowledge we have of Operation Market Garden except updating some of the information.
Poulussen on the contrary is an excellent research work that digs deep in the decisions taken by the US 82nd Airborne and specially Gavin in his area. The argument goes that Arnhem was actually lost at Nijmegen (the books title) because instead of planning and prioritizing taking the Waal bridge, the US units were ordered to take and consolidate first the Groesbeek Heights.

Sunday, 25 October 2015

"5th Platoon" - A CoC Arnhem Campaign #5 and Final




Fourth and final game of 5th Platoon, the Arnhem Campaign for Chain of Command published in issue 74 of Wargames,Soldiers & Strategy magazine. As expected, a straight win for the British, given the really bad state of the German forces after three consecutive lost games.

This final game was an “Attack on an objective” scenario of the main book, and the British had to take the crossroads in the east side of the map. The map shown only two ways to approach the crossroads:  north of the road, totally open flat terrain, likely to be a suicidal attack; south of the road, hopping from house to house until reaching the line of German defense… guess what route the British players chose.



Monday, 12 October 2015

"5th Platoon" - A CoC Arnhem Campaign #4





The game of the “5th Platoon” Arnhem Campaign for Chain of Command published in Issue 74 of Wargames, Soldiers and Strategy played this morning, concluded in a third straight defeat of the German forces. With only one more game to go and the moral rating of the Germans at worrisome low levels, I believe it will be difficult not to say impossible, to stopping the British in the final scenario.
The German players decided to use his first wild-car option and to launch a counterattack. This wild-car allows the Germans to roll "2d6+6" support points only for one scenario which together with the difference in rating between the German regular and the British paras elite, provided a good bag of additional forces.
As we were playing “Big CoC” in this campaign, we ended up with 40+ points, enabling to buy 4 infantry sections, 2 Jagdpanzers IV and a couple of 250/10 armoured vehicles (armed with a an MG and a 20mm gun).
Plenty of useful stuff but being regular not too many command dice to manage as effectively as one could wish all these forces; with the moral levels already low from the previous games, the risk of falling into the red area where you start losing additional command dice and jump-off points was already high... as it finally happened.

Sunday, 11 October 2015

"5th Platoon" - A CoC Arnhem Campaign #3




This is the second game of “5th Platoon”, the Arnhem campaign for Chain of Command published in issue 73 of Wargames, Soldiers and Strategy magazine. The first game was won by the British paratroopers, who continue moving now along the road towards the bridge at the center of the city.
In this scenario a key role is to be played by Major General Kussin, who historically was ambushed and killed when his staff car literally crashed into some British units moving along the road. In this scenario, when the officer’s car emerged from the secondary road in the North, the mission of the German units changes to save the life’s general. As you’ll read later in the report, this action had a major effect in the battle and the demise of the Germans.

 
The scenario victory conditions were for the British to put at least a unit on the German’s tactical edge by the end of a turn, indicating that they had broken the enemy’s defensive line and therefore the forces could keep on moving towards the bridge.

Sunday, 27 September 2015

"5th Platoon" - A CoC Arnhem Campaign #2




We resumed the game started last weekend in which you may remember the situation was more or less tilting towards a draw, with two lines of British and Germans respectively facing each other in the woods to the left of the map.

However, at the conclusion of the game the Germans had suffered an outright defeat and left the battlefield nose-bleeding. Reasons? A major mistake in the initial German move and a strike of lucky British dice.


Sunday, 20 September 2015

"5th Platoon" - A CoC Arnhem Campaign #1






Coinciding with the week of the 71st anniversary of Market Garden and just a few weeks to visiting the battlefield site in November, we decided to start the autumn-winter 2015 season with an Arnhem-based game for Chain of Command. Sometime ago, Wargames, Soldiers and Strategy magazine published a special issue (number 74) focused specifically on the operation; TooFtaLardies boss Richard Clarke wrote a short campaign called “5th Platoon” that we started today.

As described in the magazine:

“It follows the actions of 5 Platoon, who were the spearhead for 3 Para’s advance on Arnhem down the Utrechtseweg, one of the three key routes that 1st Airborne were to take into the city. The period of time covered by these actions is relatively short, lasting just a couple of hours at most, and geographically they covered about a mile of that key stretch of road.”





The British win by emerging victorious from the four games, which allow them to control a key crossroad at the Koude Herber Inn. The British Paras must progress at all costs towards the objective their main advantage being an elite force; the Germans had all type of second rate troops (clerks, staff officers, training personnel, etc) to be thrown in the path of the British.