This is the second game of “5th
Platoon”, the Arnhem campaign for Chain of Command published in issue
73 of Wargames, Soldiers and Strategy magazine. The first
game was won by the British paratroopers, who continue moving now along the
road towards the bridge at the center of the city.
In this scenario a key role is to be
played by Major General
Kussin, who historically was ambushed and killed when his staff car
literally crashed into some British units moving along the road. In this
scenario, when the officer’s car emerged from the secondary road in the North,
the mission of the German units changes to save the life’s general. As you’ll
read later in the report, this action had a major effect in the battle and the
demise of the Germans.
The scenario victory conditions were
for the British to put at least a unit on the German’s tactical edge by the end
of a turn, indicating that they had broken the enemy’s defensive line and
therefore the forces could keep on moving towards the bridge.
In the patrol phase, the British
started in the western edge of the main road and made quick progress forward.
The German player attempted to create a line of jump-off points covering the
two main advancing routes under cover (it was unlikely that the British were just to stroll forward through the road) located
to both sides of the main road.
At the end of the patrol phase, the
British had a forward position in their right flank next to the crossroads and
controlled the two houses located left of the road. The Germans established a defensive
line north of the main road and covered their left flank with a jump-off point
in the woods to the south and next to the cross roads.
The opening moves of the British
were hardly a surprise, with a rapid build-up of troops in the forward
positions next to the cross roads ready to move forward in strength when the
circumstances were favorable to do it. The houses north of the road were
occupied with the troops overlooking the secondary road where eventually General
Kussin’s car was to appear in the following turns.
The German reaction was not
unexpectedly to contain any advance in the south, putting a blocking force in
the woods out of sight of the British (looking to avoid the morale and men erosion of the small arms fire exchange).
In their right flank several sections were also deployed in reserve in case the
British decided to use that route but also to provide protection the General
Kussin´s car in the moment it emerges from the table edge.
In this stage of the game both sides
were happy to consolidated positions; however it was then one of the German players made a mistake
when decided to advance forward one section, placed in the center of the line
and in sight of the strong main British force located in the crossroads. The
fire of the infantry sections, some quite lucky dice rolls and finally a well placed
mortar barrage, liquidated in a few phases this section, causing significant depletion
of moral points to the German platoon.
In the middle of this action, Kussin’s
car was put into action, emerging at full speed from the road in the north
towards the cross-roads. As historically happened, the British Stens and Brens
concentrated their fire on the flimsy vehicle and was destroyed almost immediately
upon emerging.
Rolling the dice, it resulted that Kussin
was still alive but unconscious! A British section run forward to attempt
capturing the officer and the Germans jumped from the concealed positions to
defend their officer. A ferocious exchange of fire followed, with both sides
losing a full section to casualties and moral; Kussin routed with one the
German section and left the battlefield seriously injured.
However this heroic feat of the
German infantry brought also its demise: the relatively low moral level made it
less resilient; having to go through several moral rolls (Kussin and other leaders injured, teams
broken, etc) it quickly sank to zero forcing the German troops to make a hasty
retreat from the field.
The loss of the jumpoff point close to the action around Kussin’s car made
the retreat even more difficult, losing a significant amount of men in the
process. With two games lost and the combat forces severely depleted we have
decided to use the option of “counterattack” in the following game (the third
of four scenarios).
We are aware it is a risky move; but
this option allows receiving a significant amount of reinforcements in the form
of support points. Additionally we are allowed to deploy armored assets for the
first time. The game is scheduled for tomorrow Monday, Spain’s national holiday; you can follow live in my twitter account.
Waho Mohammed! |
Nice write up! Really enjoyed the pictures.
ReplyDeleteGreat looking table, as usual. I always love the look of your games.
ReplyDeleteGreat report and great looking game.
ReplyDeleteWoah Mohammed!
ReplyDeleteGreat batrep
ReplyDeleteGreat AAR!
ReplyDelete