We left the
Arnhem campaign to rest this weekend, in the absence of one of the campaign
players. And moved our troops to the Eastern Front, ahead of the planned
campaign due November using the Chain
of Command scenario supplement Winter
Storm.
Our
interest was to test the new special rules and Red Army units included in the
book and more specifically the cavalry. Today we fielded several dismounted
squadrons; these are small platoons (made of 2 squads with 8 men each) that
have a special activation mechanism: they use one set of (five) dice for each
two units, and you have to distribute the dice between both in each activation
phase.
For the
test we chose “Scenario 2 - The Defence of Pokhlebin”. A small village
garrisoned by elements of the 6th Panzer Division is attacked by a
Red Army force, whose mission is to control the village after 4 turns. The
terrain is mainly flat and the only special features are a couple of scrub that
provide some protection to the troops inside. We added nonetheless a few small
hills to give some further protection to the attackers when approaching the
village.
The patrol
phase set the starting positions of both contenders as shown in the map below.
The Soviets
moved first. I rolled the dice and was fortunate enough to lock four
consecutive activations in a row, allowing my platoon to run to the scrub area
south of the Red Army tactical edge (north side of the table), capture an enemy
jump-off point and deny the use of two trenches located there... a good start.
Destry that Fascist jump-off!! |
The Germans
reacted deploying two squads (each with two LMG fire teams) and start pounding
my troops taking cover in the scrub. While I was attracting fire from the
enemy, a second Red Army squadron with two sections deployed on my back and
came to reinforce my position together with a flamethrower team.
To the
right of our line a third squadron and a sniper were placed and started to exchange
fire long range with the Germans and finally a T-34 (our only armoured support)
emerged from the long table edge in the west to provide additional support.
The Red
Army advance bogged down somewhat due to the limited number of activation dice
and in the fire exchange with the heavily armed Germans my squadron took the
worst part (no surprise), but at least I provided time for the other squadron
to reach my position almost intact.
The T-34
did not have a great effect in the game: immediately after deploying, the
Germans brought into play a Pak 40, taking care of the Soviet tank in two
activations, sapping my moral due to the loss of a AFV support asset.
Kha-Bouum!! |
In the
meantime the flamethrower team also reached our vanguard position and was ready
to fire. A lucky dice roll gave the Soviets two consecutive turns: in the first
activation we fired every weapon available to the Germans; and in the second activation,
the fresh squadron charged fearless straight towards the Germans in the hope of
overrunning the line.
Urraaaagh!! |
A major clash developed with each side rolling more than
20 dice... but Fortuna was not on the Soviet side today, losing the melee by a
difference of 4. This caused the rout of the fighting units who flee and overrun
my own troops in the rear, thus falling into panic and breaking away too. The
Soviet platoon Force Moral sink to zero and the game was lost.
A very
dramatic clash with tension running high until the very last minute. The
difference in fire power between the Germans and the Soviets is noticeable and
the only option for the Soviet is to play the trump (but dangerous) card of the
charge.
Soviets are a complete different animal to play, and little of the lessons
learned playing Germans and West Front Ally armies can be of application when
fighting in the East. It was changelling but nonetheless fun (what else can a waragmer desire!)... but may be time now to
scout around and find some reading materials on tactics before the campaigns really starts (recommendations welcome!).
"Fire in the East"
Sneak-peek preview of the season to Come
...and more...Stay tunned
Great report, great maps and fantastic minis...what's not to like?
ReplyDeleteThank you very much for your help and explanations today, I really enjoyed playing with all of you. Hope to join you for another game soon. Carlos ( o Antonio según a quien preguntes...)
ReplyDeleteGreat batrep!
ReplyDeleteSome nice looking stuff here. Great AAR.
ReplyDelete