Some of my club
mates returning from the Easter break on Sunday organised a late afternoon
Chain of Command game to start the working week tomorrow in good spirits. Due
to the late minute call, we decided not to plan too much and to use the
available forces (British and Italians) at hand.
From the
CoC book we chose the “Flank Attack” scenario, with the Italians forces (an
infantry platoon) defending an oasis from the attacking British. In order to
make life harder to the attackers a small armoured German kampfgruppe (2 Sdkfz
222 and a Pz II) were also used.
The battle
was truly short with the British achieving a clean and straight victory when
the Italian moral crumbled (fall to 2) after the destruction of the small armoured
unit by the British Honeys.
In fact the
infantry almost saw no action and I could hardly deployed just one of my two sections!
The first squadra deployed at the edge of the oasis line to fend off the menacing
British infantry about to de-crest a
hill in front of its position. Suddenly a group of tanks emerged on the right
flank that was quickly covered by the German AFVs.
In the
ensuing gun duel the Germans took the worst part and were taken one by one by the
British tanks. The destruction of each vehicle prompted a force moral roll and
after the third was destroyed (including the senior tank commander) the level
had already fallen to 2. With no other AT weapons at hand, the Italian decided
to surrender.
The only
other interesting action saw in the game was the 81mm Italian mortar barrier
falling on the very much concentrated British infantry platoon, causing several
casualties. However, the effect was short lived as the British players used the
Chain of Command dice to end the turn and the barrage lifted as a result. There
was no time to call again the artillery before the game ended.
Bad day for
the Axis forces, but we’ll see how they will perform in our incoming campaign.
Talking about which, I leave you know with some photos of the new jump-off
points that one of the participants have been working recently...
.
.. and
these other for a future project in Spain 1936
Nice (and QUICK!) fight. :) Look forward to reading about the campaign.
ReplyDeleteI really like the jump off points. Those look great. Interesting game report. Sounds like things did not go as planned.
ReplyDeleteNot at all! In a campaign environment the Italians would have probably put some smoke and disengaged before getting any casualties, considering that they were outgunned in armour
DeleteLovely jump off points and nice pics and AAR overview
ReplyDeleteWhat do you plan to do regards Spain 1936...a campaign series of one off games?
...what forces do you have. Looking forward to seeing the CoC:Espana stuff get started...be sure to post on LAF as well!!
Cheers
Happy Wanderer
This will be a project for the second half of the year and therefore still subject to lots of planning; but it will most likely a campaign rather than one-off games
DeleteVery nice pics!
ReplyDeleteSuch a great looking game.
ReplyDeleteVery interesting AAR again, a bit too fast!
ReplyDeletePoor Italian... but they have wonderful toys. I like a lot your terrain and models; fantastic the warmat!
Excellent models, terrain and AAR. I like the jump-off points. The unexploded bomb at the foot of the broken tree is a nice touch!
ReplyDeleteAs always a good read and lovely pics! BTW, which colours did you use on the bases for your Italians? They seen to match the new mat very well.
ReplyDeleteHi Mike
DeleteWe use trhe following Vallejo references:
Base 875 Beige
First dry-brush 847 Dark Sand
Second dry-brush 837 Light Sand
Thx Benito!
Delete