This Sunday we played the second
scenario of the Villers Bocage campaign for Chain of Command that you can
download for free from the Playingtheodds blog. The campaign's background is Normandy '44 and
delas with a set of pitch battles between the German Panzer Lehr and the
British 7th Armoured Divisions. This is a an exceptionally well structured campaign
that we plan to play entirely sometime in the autumn winter, but today we went
for one of the scenarios.
The scenario pitches an attacking
British force (an infantry platoon with supports) vs. an elite German
panzergrenadier platoon. The latter are a very powerful unit with 2 x LMG teams
in each of the 3 sections of the platoon.
The deployment and the victory
conditions are those of the “Scenario 2- The Probe” form the Chain of Command
book: the defender must control an area 12” wide next to its tactical edge and
must prevent that any enemy formed unit stay within that area at the end of its
own phase.
The campaign materials do not include a specific drawing of the table
but it provides a general description: “Terrain
will be woods/ orchards, fields, bocage and the outskirts of the town (some buildings).
Roads will be either dirt or cobblestone”.
After putting a table with our
interpretation, the patrol phase started and the final jump-off points were
placed. The photo below shows the table and the final position of the jump-off
points.
Deployment and jump-off points |
After rolling for support (3 for the Germans, 13 for the British), the game started. I was playing German and could be expecting some armour support in the enemy; so I chose as my own options a Panzerschreck team (2p) to beef up my AT defences, and the adjutant (1p) to allow the senior leader arriving early to the table, without jeopardizing the arrival of other units off-table.
The British initially pressed on the two flanks, deploying one infantry
section in each of the extreme jump-off points under cover of the bocage, plus
a Cromwell tank in the middle. On the German side, we deployed a first full
section on the lower and upper floor of the building to our left, dominating a
good filed of fire, but wait for the British to move additionally before
committing more troops (at this stage the attack line was unclear).
The British first attempted to move through their left flank, advancing in
steps crossing the bocage lines until arriving to the road next to our building
in the right. We parry the attack deploying a second infantry section in the
field overlooking the gate in the bocage, in overwatch to make fire as soon the
first British soldier attempted to enter the area.
Opening moves |
The German decided to grab the initiative (no surprise, being aggressive)
and charged the British unit after throwing some grenades. Close combats are
always a bloody affair, especially if the units are intact, and this was no
exception. After two rounds (the first was a draw) the British sections was
totally wiped out (except for the junior leader that remained on the table
although wounded) while the Germans had only half of the LMG in place plus the
junior leader.
Allemands flambee |
Before the last German survivors could pull out, the British brought into
play a nasty flamethrower and I thought all the unit was going into BBQ... but
a lucky dice roll just put enough shock on the unit to make them break and flee
to cover.
In the meantime, our third German infantry section was brought into play
the close the breach. Having failed the attempt to reach our lines, it was now the
turn for the Cromwell tank to attack. It moved into the road crossing the table
north to south and started to move.
Cromwell before... |
At this stage we use our only Chain of Command of Dice to trigger an ambush
with the Panzerschrecker team and placed just in front of the steel beast ready
to make fire. What I did not realize is that the British also had a CoC
Dice which the use to make fire with the tank's MGs before we could fire
our rocket. Luckily the gunners were apparently too scared to wipe out us,
achieving a kill but leaving the other half of the team on the table.
Our turn now: we roll to hit achieving a direct impact. Our 13 attacking
dice put six hits on the enemy tank who could only save two,: Kha-booomm!!!
Cromwell exploded!!!
Despite all the bloody fight, wounded leaders and tanks eliminated, the
Force Moral of both contenders remained surprisingly high at this stage of the
game (7 points). So a lot of game still ahead of us. With no reserves left by
now, the British attempted their last card by advancing through the right
flank.
The attack of the British left |
Crossing the bocage, two British section stoically advanced though the high
crop fields defying the fire of the German LMGs located in the house. True, we
got terrible rolls and we thought was going to be a massacre was almost a nice
walk in the countryside for the British.
Failing to put an effective smoke screen from the small mortars, the FOO
and the big guns were put in play; after two attempts the artillery barrage started
falling on the house. Not a lot of direct impact on the occupants, but they
were pinned and blind, allowing the British to get close to the German tactical
edge almost unmolested…. almost, because we decided to move the German section
on the left to check the British advancing troops.
Forward march! (but where are the bagpipes???) |
The reaction of the British was to put a blocking force in the gate of the
bocage line to contain our unit while keeping the rest moving towards the
house. In the last lap of the game the fire barrier was lifted to allow the
British to pass by the house and claim victory.
The road to victory: British right flank moves |
The end! |
What can I say? It was a close-run and tight affair until the last minute, resulting in one of most emotional games that I have played so far. Despite the superior quality of the German troops, the British made a good use of the available assets and specially the artillery barrier, refraining from spending it before time (well done boys!).
Do I have any regret of my handling of the game? Not really, I think all decisions were correct in general; but as it happens in the real life, you cannot have all that you need when you want it. The last two or three command dice rolls did not provide enough command points to activate all the units that I'd like so you have to choose... not very different to the experience of a junior leader in the battlefield. Chain of Command is the best rules I’ve ever play and the more I play, the more they show their quality and reliability.
Great looking table. It looks like a fun game.
ReplyDeleteFun indeed... emotions running high in the last lap!!
DeleteThanks for commenting
Looks like you had a fun game. Nice terrain and figures.
ReplyDeleteI appreciate your comments
DeleteGreat looking game! How did you make your game mat?
ReplyDeleteThe warmat is a fantastic product made and sold by Barrage Miniatures. Worth investing in such a foreverlasting mat, believe me
Deletehttp://www.barrageminiatures.com/
For E217,80 on sale I might try and make one myself, but thanks for the link!
DeleteI've seen these mats up close and I can tell you they are worth every penny.
DeleteI know it was a while ago but try these:
Deletehttp://www.lead-adventure.de/index.php?topic=41700.0
http://thamesvalleywargamers.blogspot.co.uk/2009/09/teddy-bear-fur-gaming-mat-series-of.html
I'm half way through making mine. Seems to look better if you comb out the clumps.
Very nice game table and models. The AAR, really interesting. This is a great ruleset!!!
ReplyDeleteThanks Juan
DeleteWe need to meet one of these dyas!
Any chance that the show in Malaga in December will be repated this year?
Looks like an amazing game! Haven't tried CoC yet but seems like I've to giv it a go sooner or later.
ReplyDeletethanks for commenting
DeleteMake it sooner or you'll regret how many good WWII games you've been missing!
Your excellent BatReps are pushing me into giving CoC a try. Game looks terrific!
ReplyDeleteAs for Moitreai, thanks for your comments and jump into the CoC wagon without hesitation
DeleteGreat looking table and such a close game. I really enjoy reading your articles and AAR's.
ReplyDeleteI am glad you like the look of the campaign, thank you for the kind words and for trying it out. I look forward to following your progress once you start and would love to hear any feedback you have.
Good Luck!
Matt
Thanks to you for putting the effort and share it!
DeleteThe campaign looks terrific indeed and it's a good how-to illustrative example if I mess around with my own campaign project
No worries at all.
DeleteIf you are looking at doing a campaign, I have templates that I can forward to you. Just let me know.
It seems it was one of the best games ever... which is much to say.
ReplyDeleteAwesome battle and very nice looking table.
Congrats pal.