For
heaven's sake! April's over and I hardly noticed, was I sleeping???. My blog activity over the past
month was null, not a single post written (first time in years). Looking back into the past weeks, I just noticed that did not play a single game since Easter due to a combination of family
engagements during weekends and some forays of my gaming group members into
other wargaming interests... terrible.
I’ve been
active on the painting front nonetheless and have managed to conclude a couple
of units for my El Cid Project and some WWII bit and pieces (a US Airborne ATG
and a mid-war German Panzer III).
Perhaps the
most relevant news last month was the announcement by TooFatLardies of a new
set of rules to play modern conflicts called Fighting Season, powered by the game mechanics of its 2
WW skirmish rules Chain of Command.
It was
publicly tested in the recent London gathering Salute, with great success from
what I grabbed from tweeter on the day and by the follow-up reports of
different bloggers afterwards. This
announcement also opened some
interesting debates in the TFL Yahoo Group related to both how to simulate
these type of asymmetrical conflicts and the convenience or not to “play” a
conflict so close to our times that can arise high sensibilities.
As for the
first aspect, the military prowess and strength of the Western armies forming
the coalitions in Afghanistan, Iraq etc. always create a risk of creating a
totally unbalanced and sort of whack-o-mole type of game, where one player just
shot and destroy anything coming on its way.
As in the
case of Vietnam is not only the military side that counts towards victory, but
winning the political side of the conflict. The fact that the enemy is an
irregular force, blended with the civilian population, imposes important
restriction to the way the Coalition units can operate. This is an aspect
already tried and effectively handled by TooFatLardies in the Vietnam-era rules Charlie Don’t Surf. I’m confident that the mechanics of Fighting Season to
simulate the military/political tension will be nicely embedded in the game and
will be one of the key differencing factors versus other modern-era rules in
the market.
The aspect
of the sensibilities and moral dimensions about “playing” when there are still
troops actively engaged in the ground. Already Richard Clarke put some thoughts out stating that while some people find it inconvenient, a British Army
officer’ finds it a great opportunity to train platoon leaders. And as Mike Peterson discusses in a recent post: is it morally more questionable to play a
modern period than a game set in Ancient Rome? Note that Mike is probably highly qualified to
discuss these type of issues considering he is a an active military padre of
the Canadian Army.
I must
admit to have had some ethical reservations about playing modern-era games.
However, the recent discussions have changed some of my views and specially the
arguments provided by Mike.
Coincidentally,
over the last months I have been taking a personal interest in better
understanding the global political situation and specially that related to the fast
spreading of Muslim-based political movements in Africa and the Middle East,
many of them adopting a terrorist stance.
The military response so far looked to have
been pretty ineffective and some even argue that were a driver of to help
spreading terrorism in these areas. Certainly, games like the one sketched by
TFL could be a good tool, among others, to understand the actual limitations
encountered by the military side and to reflect on the alternatives.
As with any
other rules set produced by Richard Clarke, it is important to invest some time
in searching for reading materials to understand the context of the period involved.
I recently open a thread in the TFL Yahoo Group asking for advice on published
materials and the list that came out was the following.
- Task Force Helmand
- Dusty Warriors
- Company Commander
- Callsign Hades
- One Bullet Away
- Dead Men Risen
- 3 Para
- Attack State Red
- Outlaw Platoon
- House to house
- The Good Soldiers
Leigh Neville is assisting Richard Clarke in Fighting Season. Leigh is the author of the Afgan War supplement for Force of Force and author of several books published by Ospreyon the conflict; these books are incredible useful to get introduced into the period and will be sonme of my first readings in this project
Finally, the Combined Arms Research Library of the US Army also provides a
good number of papers on the conflict, (click here). The two top on my list now
are the Vanguard of Valor I & II, describing engagements fitting in the
Fighting Season scale.
One of the best first hand accounts I have read re OIF is 'Carnivore' by Dillard Johnson. 'Tip of the Spear: US Army Small Unit Action in Iraq 2004-2007' is also very interesting.
ReplyDeleteAnother one to add to the list
Deletemany thanks
I was able to watch the Too Fat Lardies´ game in SALUTE and I liked it a lot.
ReplyDeleteAbout the moral dilemma, why is not a dilemma to play a Chechnya based game, by example? This is a personal question, I think and I expect to play great Afghanistan based games with this ruleset.
Very nice list of books. I have read some of them, and they are very good.
Lucky you attending Salute!!!
DeleteHi Benito,
ReplyDeleteThanks so much for collecting the various books into a list - very helpful indeed. I'm finding a lot of interest in Rich and Nick's play-test games of "Fighting Season" - and yes, that comes as much of a surprise to me as to anyone, as I never saw myself as a modern-period gamer. I think that very modern games are a question of why you're wargaming and what you're looking for in the hobby. One of those fascinating puzzles we all need to work out for ourselves.
Thanks for keeping blogging. And, yes, you're not the only one to have fallen off the blogging path of late!
You're always more than welcome in this place
Delete