As many readers of this blog and the
whole Lard fan community knows, Sharp Practice 2 was released on St George´s
day. I received the pdf copy of the rules at 7.30AM sharp (sigh) on Saturday
and my hardcopy, cards and tokens will hit home hopefully some day next week.
It was too tempting to lose this
Sunday without at least giving a try to the rules; despite having just skipped
the book on Saturday (… while busy preparing a major dinner at home to
celebrate our 25th wedding anniversary), my club’s pals were of the
same opinion and this morning we exchanged the first shot in a small skirmish
encounter game.
I played the French side with four line
infantry groups, two skirmish group and one Dragoons cavalry group vs the a
British army with a similar lay-out. I’m not looking to describe the battle in
detail as it was a game frequently interrupted to clarify aspects of the rules
and in search of the right tables in the tablet to fire and to move.
The most remarkable action was the
charge of the French cavalry downhill against a group of KGL hussars that dare
to get to close to the French. In the melee the Germans were massacred, losing
6 out of the 8 troopers and the group commander being seriously wounded.
First impressions?
I'm sold to Sharp Practice, whatever doubts I may have before, no longer.
First, I never played SP 1 because mentally
I was only prepared to play Napoleonics moving masses of models in battalions and
this was basically a skirmish game. On the other hand, I truly feared
the return to cards after the quantum leap achieved with Chain of Command (no
cards and activation with dice, making it hugely dynamic).
But Richard Clarke has made a
wonderful job again and the command rules have been totally renovated. An
important aspect is the more versatile use of the “command initiatives” cards
in this respect.
In the classical games (Mud & Blood)
units get activated by the leader (Big Man) of the unit card. In many instances
(specially with large games) you suffered the syndrome of the unit never
activated because you could have long strikes of turns without your activation
cards emerging from the deck.
This problem is overcome now by allowing
the player to use two command initiatives to activate leaders or units
previously not activated and even to interrupt the opposing player turn to make
an action. Using 3 or 4 command initiatives also allow other options
like ambushes or even units previously activated taking a second action within
the same turn if an opportunity emerges or to react if seriously endangered.
I found this as one of the most
remarkable improvements in the rules as it provides the players the same wide level
of optionality that I enjoy when playing Chain of Command. This is good because
it makes every game completely different, not a repetition till dying of boredom.
In this first test we made a lot of
mistakes (as I discovered this afternoon reading again the book during my siesta time after lunch) but the rules
showed to be very agile and a small game can be easily completed in a couple of
hours.
In addition there are a lot of small
details in the army lists (national characteristics) and the different parts of
the rules (movement, firing, etc) that provide singular elements of differentiation
to the units and advantages to your opponents.
For example, a British firing volley
at short distance is lethal, but also at long distance when a light unit is
involved: the exchange of fire is totally unbalanced and as a French player you
only have two options: deploying a line of skirmishes to absorb part of the
effect or admit that you are in inferior position and pull out from the first
line.
I leave it here. Very good
vibrations and feeling as excited as when I first tested and played Chain of
Command. I feel Sharp Practice is going to be a hit.
Very interesting, Benito. Thanks for the review.
ReplyDeleteMy pleasure
DeleteA great review, they do sound interesting???
ReplyDeleteIt's gonna be a big hit this set of rules
DeleteNice looking figures and terrain, Benito.
ReplyDeleteGlad you enjoyed it. Hopefully my book with everything will arrive next week.
Chris
Keep us posted with your thoughts on the rules
DeleteFirst of all, congratulations on your anniversary Benito, it will also be my 25th later this year.
ReplyDeleteAlso well done in getting your first game of SP in such a short time after the release of the PDF. I am also looking forward to the hard copy to come through the post.
A good review and the pictures of your game looks superb.
Thanks for that, I still wonder where these 25 years went (time flies)
DeleteNot as superb as your gaming tables
Very interesting review of the ruleset, and really soon!
ReplyDeleteWhat are you waiting for, don Juan??
DeleteThank you Benito. It is every encouraging to hear your good opinion of SP. Richard C has certainly matured as a game developer, and we can all be glad of that. I just started looking at my PDF copy of SP2 and am very excited to try it with my ACW figures.
ReplyDeleteCongratulations and blessings on your 25th anniversary. I wish you at least another 25 years of happy marriage.
Don't waste your time and lay that table soon!
DeleteI appreciate yoru blessings, can't be more happy with my family and what we've done together so far
I have SP 1 and enjoy the rules, although they could use a few tweaks here and there. From your report I think Rich has addressed these.
ReplyDeleteI am ahow fast you got this up here! I am looking forward to playing my first game with the new rules, very impressive!
ReplyDeleteGreat stuff Benito - your game looked and sounded like good fun. I think our group is dipping into the new rules in a week or so and I'm really looking forward to it.
ReplyDeleteGreat stuff! Looking forward to giving this a go myself :)
ReplyDeleteCongrats! Hope you had a nice celebración day.
ReplyDelete