Today I played my second Sharp Practice
game (third for my gaming pals as I missed the one organized the last weekend).
We used Scenario 3 “Defence in Depth" of the book, in the context of the
Talavera Battle (July 1809), the French attack on Cerro Medellín.
French attack and British defend in
this scenario. I played on the French side and chose the French Regulars as
core force, adding an artillery piece, a Dragoon group and a Big Man level I as supports.
The terrain was basically
featureless, with a hill (Cerro Medellin) dominating the British deployment
area and small stream (minor obstacle) marking the limit of its defensive line.
The British had a primary and a secondary deployment points located within the
first 12 and 36 inches of its table edge.
The French also had two deployment points
to be located in the two halves of their table side and with 6 inches of the
edge.
The French had to capture the
British primary deployment point or force their withdrawal from the battlefield
to win.
With the British lights troops now
under pressure from the Voltigeurs, the French cavalry moved towards the stream
in the flanking attempt. In the meantime a first British line formation emerged
on the Medellin hilltop, which was subject to the fire of the French artillery battery.
The British artillery also deployed
and made a very effective counterbattery, killing in the first fire half of the
crew and rendering almost ineffective the piece due to accumulation of shock.
In the following turn, the battery was wiped out, the battery commander being
the only survivor.
In the following phase of the
battle, the British skirmishes suffered important casualties and shock and were
finally caught by the Dragoons after crossing the stream, breaking and routing
out the table.
A second British line infantry
formation now emerged and fire at short range to the Voltigeurs, forcing them
to withdraw. In the meantime, the French cavalry did not have time to reform, and
the British infantry formation did not
lose time to wheel left and discharged a second volley on the cavalry, who also
broke and withdraw towards the French tactical edge.
At this stage, the French Force
Moral (starting at a low 9 level) had fallen to 2. With only two infantry units
in good shape, the French commander decided to pull out and concede the control
of the battlefield to the British troops.
The game was played in just over two
hours despite frequent breaks to discuss aspects of the rules and to consult
the book. From my point of view, one of the best aspects of Sharp Practice is the
new command system and the optionality provided to the players by the combination
of command cards.
Lessons learned from the game today:
(1) Concentrate infantry in one point, do not
scatter your troops along the line, that’s totally ineffective in terms of
firing and charging in fisticuffs.
(2) Do not leave artillery units
isolated; plug them among your formations to avoid receiving concentrated fire from
enemy artillery or infantry.
(3) Cavalry charges are great, but
make sure that (a) the unit is galloping and (b) they are supported on the
flanks (specially of close to an enemy deployment point).
(4) Use skirmishes to screen your
line infantry better than acting alone; they are terribly vulnerable to line.
And a final comment. The rules allow
group units to form up in different formation types; attack columns are considered
the more flexible formation to quickly approach the enemy and charge. However,
in the rules there seems to be no advantage in terms of movement (only when
moving through roads) and only disadvantages when being fired. The incentive is
only to deploy in line.
I have posted this question in the
yahoo Group to check if I’m missing something.
In any case, a very enjoyable game
and still in discovery phase of the rules. There are some subtle details that
you tend to oversee in a first reading, and only discover after playing a
couple of times. Patience required!
Exellent AAR
ReplyDeleteGreat AAR. I like a lot your maps. I have found also that gap about the attack column "advantage" in movement so I´m very interested in the answer you can receive.
ReplyDeleteGreat battle report and pictures! Thanks for sharing!
ReplyDeleteGreetings
Peter
Great report, Benito.
ReplyDeleteWe had our first game today with Rich Clarke talking us through it, which rather made life easy for us !
Beautiful game and nice AAR. As always. I'm eager to give It a try!
ReplyDeleteThank you for this, Benito. Your comments are very helpful and make me all the more eager to try SP2 with my ACW figures. Your terrain and figures, as always, are lovely. Your club does amazing work.
ReplyDeleteJust to add my compliments on a thoughtful and succinct AAR with rules discussion. Keep them coming. 👏👏
ReplyDeleteHappy Wanderer