The French and British forces in the
Iberian Peninsula fought today for the control of Cascajales de Alba, a small
poor village in the border with Portugal, but key to the French defensive line
in the Tagus valley.
This was Scenario 5 of the Sharp Practice
book. The French were on the defensive this time and to win, the British must
capture the house with the blue line on the map below. The French had a Regular
core force plus 10 support points, invested in a gun with leader level I.
A RHA gun was also put into action
early in the game shooting with some effect on the Voltigeurs, that pulled out
and moved towards the protection of the village. The French deployed a gun and
shot the British artillery while limbering to move in support of the British
infantry.
The following turns saw the first British
line formation decresting the hill but
facing the fire of a French line formation and the gun redeployed to the right of the infantry. The Voltigeurs, once
recovered the shock, also joined the fight. The british line stopped and start
firing, initiating an exchange of fire in which the French initial hold the
upper hand, even forcing the RHA group to withdraw due to excess fo shock.
But as usual, the British fire
showed to be the most effective and the ranks of the French infantry thinned
out quickly while their gun also suffered a lot, in the end being forced to withdraw due to excess of
shock.
A British light skirmish group was
sent to the left of the French line, forcing to spend the last reserves (a line
infantry formation) to parry the threat. Wisely the, light British pulled out
behind a small woods but delaying enough the French formation to fail assisting
in the main attack of the British on the right.
At the other side of the line, the French
were suffering significant casualties: one of the groups was at 50% of
effectives while the other was forced to withdraw with excess shock. The
British line on the crest was also receiving heavy punishment, and some of the
infantry groups were at the verge of starting to break out. The other British formation finally arrived
and charged on the beleaguered French…
...the results were undisputable as you can
see in the photo below: 12 KIA that put out of action both the remaining line
and most of the Voltigeurs; and this in exchange of three kills on the British.
We didn’t even roll the Force Moral
results but I estimate that would have lost easily 4 to 5 points. Although we
still have one formation intact it was pretty clear that the likelihood of re-conquering
the objective was lower than low, therefore we call a general retreat and leave
the battlefield under British control.
This game lasted over three hours,
longest played so far mainly because the exchange of fire between the British
on the hill and the French defending the objective extended a long time. There
was never a clear winner until the last charge and the British, so emotions run
high most of the game.
I think the main mistake on the French side
was (again!) not concentrating the troops. We should have sent one Voltigeur
group to parry the British light threat and deploy both line formations together. In any case a most enjoyable game and firmly in our way to master the rules facing the campaign around the Retreat to Corunna that we are now designing.
How many actions to unlimber the gun? Couldn't find any reference in our game. We decided on two....
ReplyDeleteWe are usig two aswell
DeleteGreat game report!
ReplyDeleteVery nice AAR and game! I am preparing figures as a madman for my first game. Soon, I expect.
ReplyDelete