We are currently working on a small
campaign based on the retreat to Corunna by Moore forces for Sharp Practice. The campaign rules
are not ready yet and Richard Clarke already warned that we should dump away
the Chain of Command mentality, as in this period battles are less important
than outmanoeuvring your foes in the field. For this reason, the plan is to
play four interlinked scenarios instead of a full campaign with the same
forces. Eventually (...this is our intention..) the campaign will be published in the
Summer Special 2016.
The game today was the action taking
place on 3 January 1809, a rearguard defensive battle of the British at the
town of Cacabelos in El Bierzo (Leon) area. It is a well known action because the
French commander General Colbert was killed by a British rifle marksman called
Thomas Plunkett killed at an uncertain distance. There is some confusion about this
event, but likely a known impatient Colbert risked too much when reconnoitring
the advanced outpost and rifleman Plunkett took his chances... and hit bang on
target.
Dashing French Dragoons |
French win if they cross and secure
the bridge over the river Cúa. British win retaining the bridge. The table can
be seen in the photo below, with a road exiting from a small village (Frend tactical edge, left of photo) towards the
bridge and the outskirts of Cacabelos (British tactcal edge, right of the photo).
The opening French move saw the light
cavalry attempting a quick dash on the bridge, followed by a strong infantry
column moving along the road. Unluckily, the second card hand allowed the
British to quickly deploy its artillery and cavalry, threatening the French
horses flank before they could activate again.
Thereafter the game slowed down and
soon all troops were on the table, with the British deploying a strong line
along the river banks, the infantry on the left of the road, the cavalry and
Rifles on the right and the artillery to the other side of the river over a
hill.
The British line |
The French Army |
The French light horses caught in a
very difficult position (flank threatened by cavalry and front facing the
murderous Rifles’ fire) decided to die trying to break the deadlock, charging to
the British infantry and attempting to create a gap in the line. Of course
suicidal, rejected with heavy casualties, broken and the leader wounded.
French Chasseurs |
The French Dragoons that were manoeuvring
on the right side of the road, seen the Chasseurs charging, broke discipline
and also charged... with the expected outcome when attacking a well formed and
solid British red line... unit wiped out (sigh).
Through the Valley of Death, the Dragoons... |
At this stage the Force Moral of the
French army had fall to four and with no units in reserve and the cavalry
formations severely mauled, decided to retreat.
Rationally, I should have never
charged; on the contrary, we should have brought forward the artillery (un tres belle fille 12pdr piece) and deployed the infantry in firing line to soften the British...
but it’s funny how one let himself being carried away by the heat of the action...
some may say a pretty historical and accurate simulation. I won’t deny that I
enjoyed soooo much charging with my Dragoons.
In any case, nice scenario, kudos for
my mate and designer Alfredo and looking to repeat it again with some minor
adjustments discussed in the after action meeting.
View of the battlefield earlier in the game |
Really brave the cavalry charge. In fact cavalry is in this word to charge!
ReplyDeleteLovely stuff! The mad decision to charge a line of steady formed-up foot certainly had the air of an arrogant cocksure Beau Sabreur of the period.
ReplyDeleteGreat report :)
ReplyDeleteI'll pinch that idea for a scenario...
Nice! I'd be very interested in your OOB's.
ReplyDeleteLovely stuff, I was only thinking in our first encounter that Cavalry seem to last a little longer in SP2 - I think I just changed my mind.
ReplyDeleteThanks for posting.
Cheers
Stu