It’s late October and I thought the right time to provide an update and
y whereabouts. I just realised my last post is from May this year, some of you
may wonder if I’m still life (which I am, as you can see). The truth is that I
followed my own advice from late last year of “doing it as and when” and not
getting worried of setting targets or goals to publish in the blog.
So what I’ve been up to? Well, I can say that it’s been of a back to the
future of sorts year: very little playing with minis and a lot with tabletop wargames.
Fist a ittle bit of context and history Unlike many of the anglo-saxon wargamers,
my first steps in the hobby were not with little toy soldiers or the Donald
Featherson’s book (totally unknown in Spain the 70s) but with boxed wargames in
the very early 80s.
Given my interest for history and particularly 2nd World War
history, my late father found like the perfect Xmas gift for me in December
1980 in the form of wargame: Panzerblitz (followd soon after by the sister game
Panzerleader). It was like a revelation from heaven and the start of my long
standing interest in the hobby. I played with my brother and collected close to
30 Avalon Hill and Victory Games products.
In the mid 80s I was cofounder of Club Dragón in Madrid and my interests
started to widen towards the games with minis, initially fantasy games (WFB)
and very soon historical games in the Ancient and 2nd World War
period.
Gradually I abandoned tabletop wargamers and haven’t literally again
played a single game since AH went through the financial drain in the late 90s and
was sold to Hasbro.
This has completely reversed this year. I coincided with a very active small
group of wargamers that gather every Friday afternoon. Coincidentally, we have moved
the office of my company from the suburbs to new premises centrally located and
10 minutes walking from the club in late January… so all stars aligned.
As some of you know, I have a special interest in Market Garden) and had
read very good reviews on Simonitch’s Holland ´44. The group at my club lend me
a copy, got immediately hooked with the system and the map, and they proposed
to play a campaign game to test the rules.
Since then, the only possible direction was forwards and upwards. I play
now in addition to most Sundays, at least 2 or three Friday afternoons per
month. The wargaming group is really active and the level of camaraderie is
outstanding in terms of sharing games, online resources and mentoring.
Holland ’44 has been a revelation and the first possible option for my reéntre
in tabletop. The rules mechanics are simple and the game accurately reflects
the challenges faced by both Allied and Germans in the real campaign. Logistics
is the key for the Allied in a race against time to link with the 1st
Airborne Division there in the north.
Despite an overwhelming superiority of forces, the Allied never have
enough troops to cover the flanks, maintain the narrow road corridor open, push
northward and capture key bridges before
being blown up by the Germans.
At the other side of the hill, the German player must be constantly fighting
in quite inferior odds and sacrificing units, looking to hook as many Allied
forces and retard the advance towards the north, while finding weak spots in
the extended logistic line and trying to destroy the elite (and brave) British
paratroopers landing in the Arnhem outskirts.
You can read as many books on the campaign as you may like (and I have
read a lot) but it’s been only after playing the game that I have been able to
grasp the strategic challenges posed and the opportunity represented by this
bold operation represented for the Allied forces in 1944. Furthermore, it came
to confirm that it was not such an (let me use the word) “idiotic” idea of
Montgomery, as many post-war historians have been describing Market Garden. If
you are curious, the Allied won by a very low margin when a bridge was deployed
across the Rhein river west of Oosterbek and enough British units of the XXX
Corps crossed to set a firm foothold
After Holland 44 and considering the investment made in learning the
rules mechanics, we played Simonitch’s France 40. Another truly great-great
game, an outstanding design. The Allied have no chance to stop the German
onslaught but he can trade time and space to build a defensive line that would
jeopardize the German effort to encircle the mass of the Allied army. In this
case the German won but just in the nick of time, in the very last turn of the
game and thanks to some very good dice numbers (guess: I was playing the Allied
side).
So Simonitch has been a revelation, but not only. I have also get in depth
with one of the best ever Napoleonic wargames design: the OSG system. First
game played was my other very favourite campaign, The Hundred Days, acting on
the French side (Lobau’s Corps). Note, this was not a “Waterloo” game but a
complete operational game covering the whole campaign from the moment the
French troops arrived to the banks of the Sambre.
As in the case of Market Garden, this is an excellent way to understand
the challenges faced by Napoleon as well as the opportunity to destroy piecemeal
the Allied armies, widely scattered along the Low Countries… which we duly did
and entered Brussels by June 19th.
Other game played this year was Liberty Roads, covering the campaign in North-western
Europe from Normandy to the Reich borders. I must admit that this game, at
division level) failed to convince me.
I also got recently introduced to the Lock and Load system. This is a
nice set of skirmish combat rules covering from the 2nd World War to
modern times, with a lot of potential for playing short scenarios and solo games
at home. I bought the first box (Heroes of Normandy) but must admit that at
this game scale I much more prefer Chain of Command.
And last but not least, on Sunday I will play my first area-based game
Monty’s Gamble, published by Multi Man Publishing (MMP). Therefore back to
Market Garden with a very different system and this time playing on the German
side. Good opportunity also to compare first hand both MMP and GMT’s Simonitch
game.
This is in addition to have been playing a lot of Commands and ColorsNapoleonics, a system that I have been using for several years now. But 2019
has been the year of La Grande Battle system. A dedicated group of six games
have been playing many of the major Napoleonic battles, including Waterloo
twice, Austerlitz, Aspern Essling, Salamanca or Borodino.
The LGB format makes a complete different game to the usual one-to-one
game… and it’s much more exciting. The drawback is that you need to gather
between 4 and 6 players to make it work, but believe me it’s worth trying.
Sounds like you've had a great year so far? Good to see you back on the blog as well.
ReplyDeleteGood to see you back. Any wargaming is good gaming! I too did a lot of boardgaming before miniatures so am a bit jealous :-)
ReplyDeleteVery, very good to see you back, Benito, and blogging (although I know you've been present on Twitter also). The boardgames look great, and I know from the small number I have that the GMT Games are always very well produced. Great news about your very active group of wargamers - hobby life is always fun with like-minded friends around! Very best regards!
ReplyDeleteMany moons ago I started out with AH's France 1940. Played those type games til college when I was introduced to historical minis. I still play boardgames on occasion.
ReplyDelete