Friday, 31 March 2017
Storming the Citadel - New Chain of Command Campaign
TooFatLardies just announced a new campaign book for Chain of Command in their "pint-sized" campaign series (Pint = priced as a pint of beer in Richard Clarke's local pub). Storming the Citadel is the first time that TFL moves East, to the time of Kursk/Citadelle, following the trails of the GrossDeutshcland Division.
As usual, the campaign is self-contained with all the army lists, scenarios and special rules, supported by a nice display of maps and historical information. Another one not to miss!
Etiquetas:
Chain of Command,
Reading material,
Scenarios,
wargaming
Sunday, 26 March 2017
Up Country - Testing Vietnam Chain Of Command Variant (take 1)
Don't panic, despite a long period without posts I'm still here...
As announced early this month, I recruited some of my gaming pals to test the Vietnam War variant for Chain of Command developed by Jason Sendjirdjian in his blog Wargaming DMZ and finally today we could put some minis on a table to see how it works. If you are interested in the period, I stronlgly recommend your browse that blog, lots of wargaming good food for thought and many interesting resources. Note this is NOT an official or TooFatLardies-endorsed supplement.
First things first, if you don't know Chain of Command this is a set of rules published by TooFatLardies to play skirmish battles in the Second World War, typically at platoon level but can accomodate up to a company-size game using the Big CoC supplement.
The rules are mainly focused on infantry units complemented with other weapon supports and 1 or 2 tanks. If you like to dwell in the detail of the rules, I published here a set of posts titled "The Chain of Command Diaries # 1-6" commenting the most innovative aspects at the time of the playtesting.
Whats new in Chain of Command DMZ?
The Vietnam variant basically leaves untouched the core rule mechanics and adds a few bits and pieces needed to simulate the tactics of the conflcit. These changes refer to the terrain, weapons, unit organisations and national characteristics.
Monday, 6 March 2017
Back to Vietnam War?
A short post with a twofold intention:
First, to show that I'm still alive and kicking. However due to a health problem in the family (my wife was diagnosed breast cancer on 23rd December...), my hobby time has shrinked substantially and I decided to invest whatever time available in painting for Curt's Painting Challenge and playing some games from time to time (lately with Command and Colors Napoleonics).
The good news is that the health problem seems now contained and the doctor is rather optimist on overcoming it, although we'll still have to fight whatever remains of the SOB inside my wife´s body and the treatment will last 8 months to a year.
Second and the main reason of the post, the possibility of returning to play the Vietnam period, albeit not with Charlie Don't Surf but with a new set based on the popular Chain of Command World War II rules.
This is fact NOT an official supplement, but the lone effort put up by blogger Jason Sendjirdjian, who has been extensively reporting the progress on the rules and the lists in his blog Wargaming DMZ for most of 2016. This chap very generously has compiled and nicely edited a 41-pages pdf document (here) with all stuff needed to play the game.
This is a period that gained traction in my group when Charlie Don't Surf was first released a few years ago. It was (actually IS) a very good set of rules and an excellent simulation of the tactics and atmosphere of this grim theater of operations. Truth is that after a lot of playing my gaming group attention moved to II World War with Chain of Command, and Vietnam fell into oblivion.
With the limitations emerging from obligations with my wife treatment, I'll try to lead a Vietnam reinassance within my gaming group... time now to undust my Grunts, Charlies, NVAs and M 113s!
The good news are that we already have all we need in terms of gaming material and in 28mm, so no need to invest (much) money in a new project. I hope the rules work good, I haven´t even read the pdf yet (will do tonight) but considering the hard work already put by Jason and his demonstrated knowledge of the conflict, I'm honestly optimistic.
I strongly recommend visiting Wargaming DMZ and if you fancy show your gratitude for the generosity shown by the author sharing all this wrok by leaving a comment in the last post.
Sunday, 8 January 2017
Old Hickory Campaign Games 4 and 5 (conclusion)
This weekend we played turns 4 and 5 (conclusion) of the Old Hickory campaign for Chain of Command. If you remember when we stopped in early December, the Germans had already won two games through the "orange route" and were now arriving to the final US defensive line at Le Neufbourg.
The US players called all reinforcements scattered in the different approaching routes to concentrate now into the village and to put a strong opposition despite overwhelming odds. The US side also played their last air support card in the 4th turn, resulting in the dispersion of the German attacking columns, winning the game and gaining some breathing space.
After this, the German deployed a new platoon form the general reserve (the one used in game 3) and then we moved to game number five, which as you will see resulted in a new straight German victory and also de conclusion of the campaign.
Etiquetas:
Chain of Command,
IIWW,
Old Hickory,
wargaming
Saturday, 31 December 2016
Happy 2017!
A short final post at 90 minutes for 2016 to expire, to wish you all a happy New Year, may 2017 bring you above all health, love, and peace... and of course wealth too.
I hope to continue sharing with you my hobby life this year, although unfortunately I'm starting 2017 with the wrong foot, as we have some potential health issues in my family that I strongly wish will end up in being just a false alarm. We'll know for sure in 3 weeks time. Therefore, no plans for 2017 at least for now.
In the meantime, bear with me and a likely irregular posting over the next weeks.
Best to all.
Saturday, 24 December 2016
Merry Christmas to the Blogosphere
A short message to wish you a many Merry Christmas, peace, health and money (of course to be spent in games, lead and plastic).
Looking back the year, gaming wise it's been a strange one with lack of focus on periods/rules and volatile activity due to the flooding of our club premises just before the summer, that put us out of business for many months (until November).
Notably also in my gaming group, we have had some dispersion of projects. After 2 years of intense Chain of Command games, we were eagerly expecting the release of the Sharp Practice II, the skirmish rules for the Black Powder era. After a strong start playing mostly focused on the Napoleonic era, we realised that skirmishing was not totally to our taste and looked for ways to scale it up.
The truth is that after several failed attempts, we decided to abandon the project and instead explore other rule options with the scale we were looking for. A strong candidate emerged with Age of Eagles II, ony to be put on hold after the release of Pickett's Charge in November.
Although the latter is focused on the ACW period, the author already announced a sister book covering the Napoleonic period. A few test games unveiled a very solid and interesting set of rules and we are now waiting for the new book.
Almost concluding the year, my attention is being called by Rattenkrieg!, a new set of skirmish rules for the IIWW period published by Barrage Miniatures. I played a first game last week and was very positively impressed by the original game mechanism, based on an action/reaction engine. I promise to write a detailed comment sometime next week.
But not all was negative. Less time wargaming meant more time allocated to painting and I'm myself surprised by the large output achieved of French Napoleonics in 28mm, becoming the French reference player within my gaming group. And more reinforcements are coming as a result of my participation in The Painting Challenge for the second year in a row.
Summarising, a peculiar gaming year 2016 and looking into 2017 to be a Napoleonic year.
Enjoy the holidays!
Sunday, 11 December 2016
Old Hickory Campaign Game 3
The third game of the Hickory Campaign concluded with a decisive German victory, causing a bloody havoc on the US units that had to pull out into Le Neufbourg, the objective of the offensive. Frankly, the position of the US players is in serious risk as the game today eliminated some critical scarce assets like ATGs and men.
The game was played in the Orange 2 map of the campaign booklet and corresponded to a Scenario 6 "Attack-Defend" in terms of the Chain of Command terminology. The German was of course the attacker and the victory conditions called for them either to wipe the resisitance in the table or force a withdrawing due to Force Moral erosion.
The game was played in the Orange 2 map of the campaign booklet and corresponded to a Scenario 6 "Attack-Defend" in terms of the Chain of Command terminology. The German was of course the attacker and the victory conditions called for them either to wipe the resisitance in the table or force a withdrawing due to Force Moral erosion.
Etiquetas:
Chain of Command,
IIWW,
Old Hickory,
wargaming
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