My 2015
gaming season opened today with a Big Chain of Command Game in North Africa.
The game confronted an Italian infantry platoon (green) and one Italian (M/13)
and one German DAK (Pz III and IV) armoured squadrons vs. two Empire’s infantry
(regular) and armoured squadron respectively.
The
scenario chosen was an Attack & Defend from the Chain of Command main book,
winning the game the attacker if forcing the defender out of the table due to
casualties or drop in the Force Moral to zero, while maintaining a Force Moral of
at least level 3 himself.
The Patrol
Phase saw both sides manoeuvring around low ridge in the centre of the table dominating
the flat lands around. The British troops had the upper hand during the Patrol
Phase and could place its jump-off points behind the top of the ridge
The Axis
player decided for a more extended line, controlling an oasis to the south of
the ridge, the only place to deploy under some cover.
The first
Axis troops arrived on the right flank, an Italian infantry section supported
by the Panzers of the German squadron. The British deployed a first infantry
section and a 2pdr ATG on the ridge summit, while the tank troop entered through
the table edge. First shots were exchanged between one of the Panzers and the 2
pdr at long range.
Considering
the distance to the ridge and the need to make a daring dash across terrain tha
lacked any cover, in the next phase the second Italian infantry section was
launched in the oasis. The two LMG squads were left covering with fire the
enemy units on the top of the ridge while the rifle section run aiming to
outflank the British.
Panzers marsch! |
Follow the colours! |
This put
the Italians at arms-reach of one British jump-off point, but the Allied player
invested one Chain of Command dice to move it away. Another British section was
deployed and the Italians used their activation to charge given the advantage
in terms of manpower...
...but Fortuna
today was on the British side: the Italians failed to make a single kill and instead
they were routed and the NCO killed hitting hard on its Force Moral roster. On
the British phase, they used a Chain of Command dice to conclude the turn,
wiping out the routed infantry unit and cutting again the Italians Force Moral
level.
Avanti Savoia!! |
The
Italians moral were shaky at this stage. The Italian tank platoon now entered
the table to reinforce defences and moral. However, a second British 2pdr was
brought into action and in two consecutive phases put out of action a couple of
the Italian AFVs.
When
subsequently a British heavy mortar barrier fell over the troops in the oasis,
the Italian morale finally crumbled and reached a level of 1. This basically
concluded the game, as the victory conditions stated that at least a level 3
was needed to win the battle.
A very fine
British victory who took the initiative from the very first moment and
conducted a masterfully defence of the ridge, transforming the place in a
deadly Alamo fortress. On our side, in addition to the horrible dice throw in the
close combat (a tipping point in the game) I think we failed to choose the
appropriate support assets for such a difficult attack: we lacked any class of
on- and off-board artillery or an HMG, that would have been very useful to
neutralise the AT enemy assets, for example.
A final
note: we have tried and finally made our in-house rules for tanks engagements, restricting
the unlimited fire range of the Chain of Command book and also applying
different penalties for distance, considering also the different performance of
the different weapons.
Specially
in games involving open terrain like North Africa, this allows for some
manoeuvring and a more historical approach to tank units tactics (at least in
our view), which the original rules of the book (focused on supporting infantry
units) cannot achieve.
Really really great looking game.
ReplyDeleteWhere are those Libyans in red fez's from ?
Damn Im tempted to get some 28mm desert war miniatures... :)
Empress Miniatures from the Italy in Abyssinia range
DeleteSlightly larger than the Perry Italians, but yiur hardly notice once on the table
Spectacular looking game! I love the guy with the Italian flag.
ReplyDeleteWhat a start to 2015.
ReplyDeleteGreat write up.
Cheers
Stu
Great looking game and enjoyable BatRep. Do not often see Italians on the gaming table. What a (short-lived) treat!
ReplyDeleteNicely textured terrain, looks impresive.
ReplyDeleteIt is from Barrage Minuatures
DeleteGreat game. Your figures and terrain are fantastic!!!
ReplyDelete