Source: The Imperial War Museum |
Today
marked my return to the battlefields after a long spell since mid-August. My
gaming mates had been intensively testing Big Chain of Command mixing infantry and
armoured units over the past weeks and it was time for me to catch up.
Our initial intention was to play a Normandy
battle, but the late-minute absence (due to a family incident, thank God not
serious) of the Fallschimjager platoon commander forced us to change on the
spot to a North African scenario, as we had most of our stock of models in the
club.
In this game,
an Italian infantry platoon and a troop of tanks (3 x M13) were ordered to retake an oasis recently conquered
by forces of the 4th Indian Division; the Empire forces also
received the support of a tank troop of Matildas. We used the “Attack & Defend”
scenario 3 conditions of the Chain of Command book for this game.
In the
patrol phase, the Indian markers started
within 18” of the edge of the table around the oasis (cluster of palms in the
photo below). The Italians made an aggressive attempt to bring forward the
jump-off line, effectively parried by the Indians. The final position of the
jumpoff points is illustrated in the photo below, all located behind some
ridges and sand dunes offering protection and out of LOS of the respective
enemies, not clearly seen in the photo.
I was the
commander of the Indian infantry and decided to put two jump-off points in the
oasis area and the third slightly far to my left, to protect my flank in case the
Italians attempted to bypass my main defensive position .
The game
started with a first Italian section deploying on the ridge overlooking the
oasis, with the two LMG teams in overwatch and the rifle team behind and under
cover. In the same phase, the Italian tanks emerged on the right side of my line.
In our
first activation I deployed my first infantry section in the oasis firing
(quite ineffectively) on the Italian LMG, who responded back (being in
overwatch) causing the first casualties and shocks to the Indians.
The second Italian
activation caused additional casualties to the rifle team who was forced to pull
back and find cover among the oasis palms and vegetation, facilitating a jump
of the Italian rifle team towards its objective.
I brought
into play my support element (a Mark VI AFV armed with a HMG) but again the
fire was quite ineffective and hardly made a dent on the brave Italian rifles.
In the meantime, the tanks to my right engaged in fire duel but I hardly paid
any attention to it (more later).
In the next
Italian phase an Autoblinda with a 20mm gun was brought into play, being no
match for my Mark VI. The Autoblinda charged straight into my position and I
had no alternative but to leave in haste, leaving my jumpoff point (the one to cover my left flank)
to the merciless enemy, who duly captured it and used a CoC dice to end the
turn.
In the
meantime the Italians were getting close to the oasis and had my mauled rifle
team again in LOS, firing a volley on them and pinning the unit because of
accumulation of shock. I radioed to the tank commander to send some support to
stop the Autoblinda, who was now threatening (and little later capturing) a
second jumpoff point.
I had no
means to defend against an armoured element except my Boys ATR, brought into
play in a previous phase against the M 13 approaching to my right flank and
proving to be a poor weapon. Unfortunately
the tank commander was in the middle of a hot fire exchange with the Italians and
apparently did not hear (or decided to ignore) my SOS signal.
Desperate
measures were needed. I went into aggressive defence mode now. First, I
ambushed the rifle team bringing on the table an LMG team from another section
and firing at short distance to the Italian rifles; second, when the Italians
were close to the edge of the oasis,
I brought a second squad and charged the
Italians. As usual a bloody affair: the Italian rifles were wiped out but at a high
cost in men to the Indians, and additional casualties were suffered when the remnants of the melee were caught in the
open by the Italian LMGs before they could pull back to the relatively shelter
of the oasis.
Nevertheless it paid off and the Force Moral
of the Italians started to crumble with the loss of the rifle team, the junior
leader in command and (unnoticed to me at that stage) two Italian tanks (vs 1
British also destroyed).
The
Autoblinda continued rampaging unopposed in my rear and took over a second
British jumpoff point. My only asset was the ATR team, which I redeployed under
cover in the oasis and in overwatch to at least have a chance to hit the
Italian AFV if he decided to cress crest the ridge in my back.
This was
just when the British tank commander realised how stressed was the position of
the Indian infantry and detached one of its two remaining Matildas to face the marauding
Autboblinda.
With the
Italian attack rejected and the rearguard threat finally deactivated, it was
time to take stock of my remaining forces: on the table I had two Bren teams and half a
rifle team with three junior leaders and staff sergeant senior leader, and additionally
the Mark VI with the HMG. I still had a
full infantry section off-board, but the Italian had not committed his second
section yet, so I decided to leave it in reserve.
I spent the
next phase recovering shocks and harassing the Italian LMGs with the HMG of the
Mark VI (Ha! this time it was they who
were powerless vs the AFV!!!) plus
the platoon light mortar. Once recovered, I put all available teams on line
firing the LMGs, who finally broke with the rain of lead form the fusillade.
To my
surprise the Italian second section emerged but in the jumpoff point to the far
right of its line, not where the main action was taking place!! I seized the
opportunity and launched the Mark VI flat out to capture the Italian jumpoff
point, followed by a Bren team.
The remnants
of the Italian LMG teams fought almost to the last man and broke an recovered several
times defending the position. But casualties (including leaders) and shocks were piling; the final straw was
when the other Matilda destroyed the last M13, putting the Italian force moral
in zero.
Game for the Empire!!
My first contact with BigChain of Command was totally satisfactory. Two players per side was really fun, and each pair so much concentrated in the enemy just across the table that (specially the tankers) loss all contact with the events taking place in the core of the battle (the oasis)!!
As we were all four of us quite seasoned CoC players, incredible as it may sound but we could finish this fairly large game in just over two hours!!!. It helped that we suffered no friction, no interruptions to read or clarify rules.
A final point worth mentioning is that the tank rules had been tweaked and complemented with some house rules (tested over the last past weeks by my colleagues) involving new mechanisms to fire and hit, that take into consideration distances and other factors. I'm not on top of the changes but will keep you informed.
Like it, some great pics there
ReplyDeleteThanks, and they were taken with a smartphone, nota very sophisticated camera
DeleteVery nice and interesting AAR. I like a lot the new options provided by "Big CoC". Really interesting, and fantastic models and terrain!
ReplyDeleteThanks Juan, aiming to keep the standards high ;-)
DeleteWhat an amazing looking game. Especially the tanks do look awesome.
ReplyDeleteThe British were painted by a (surprise) a lady who's establishing now a profesional service
DeleteThe tanks are wonderfully painted!!!
DeleteGreat looking game. That terrain cloth is very good and certainly gives a 'desert' feel. I really do like those British tanks, and the Indian infantry.
ReplyDeleteVery good show tank battle and foot attacks
ReplyDeleteMark VI C seems very big
I can't know immediately, this model
Wonderful looking game. Sounds like a barn burner!
ReplyDeleteWhere did you get that terrain cloth? It is looking marvellous!
ReplyDeleteGood AAR. More info on the cloth, please. It really caught my eyes.
ReplyDeleteThe mat is from Barrage Miniatures (www.barrageminiatures.com)
DeleteThey may seem pricey, but I can asure you they are worth every single penny they cost. I know personally the owner (disclaimer!) and the product has been extensively tested to last in excelent conditions for decades
Thanks for the tip!
DeleteGreat to see the Inidans on the table.
ReplyDeleteCracking AAR.
Thanks for posting.
Stu
Nice report, great pics and beautiul terrain!
ReplyDeleteWhen you release the DAK variant for Chain of Command? We're very anxious to start playing North African campaign.
ReplyDeleteWow, looks like a great game.
ReplyDeleteGreat looking game and an enjoyable BatRep. One of these days, I would like to give CoC a try.
ReplyDeleteYou should!!
DeleteWonderful looking game Benito. I'd like to read what changes/tweaks you've done to the rules. Drop me a note if you get the chance.
ReplyDeleteI'll surely do. I'm not on top of the changes, but in general terms the idea has been to keep all mechanisms of the rules except the "to hit" from armoured vehicles, using some adjustments to take distances into consideration; if I'm not worng, the tables are adapted from the lastest edition of Command Decision
Delete