We played a small action scenario with Chain of Command this morning. Located in Normandy 6th June in the morning, two US paratrooper and one Infantry sections supported by a couple of Shermans are tasked with taking control of the main road crossing Saint Marie.
The German command had reinforced the village early in the morning with a couple of ad-hoc gruppes of Fallschirmjaeger, heavily armed with LMGs and panzerfausts, while reinforced with a tank hunter (Panzerschreck) team to deal with any enemy armour threats. However, no mortar support was available due to a most disconcerted and broken German chain of command in the early hours of D-Day.
Both sides wer rated as elite (6 command dice) and the moral level (determined by a dice throw) was 9 for the Germans and 8 for the US forces.
The photo shows the gaming table, with the first houses of Sainte Marie and the network of local roads leading into the village's main street, the key US player target. The outskirts of the village mark the end of the bocage country, although the houses are sorrounded by small hedges and stone walls, providing some good cover and defensive lines in the ensuing battle.
US Patrol Markers after first activations |
The initial patrol-phase concluded with the Germans jump-off points creating a defensive line supported by the house on the left, the ruined church and a farm to the right of the photo (out of frame). The US jump-off points were placed at different places behind the tall bocage of the larger field in the centre of the table and the road-bend on the right of the photo above.
The first activations saw the Germnas occupying the central position of its defensive line (a ruined church) and the Americans bringing to the table the two Shermans followed closely by one of the parachute sections.
The approach of the US paratroopers was facilitated with the AFV's dense covering fire, achieving a critical hit on the church, that made the whole structure unstable and forced the Germans to leave the building and pull back its defensive line to a house just behind.
Sherman viewed from the top of the church |
The Americans used covering fire and advance tactics. Also thanks to a Chain of Command dice that ended a longer turn, they were able to catch a full German squad in the open with no cover, wiping it out with the fire of one Sherman's MGs.
Overall, a very dynamic game this morning, with a clear victory of the US players. Today was also the first time we used the latest version of the Armour and anti-tank rules, siginficantly simplified versus the previous rules drafts but very efficiently designed.
Orders of Battle
US Forces | ||||
1 | Senior Leader (IV) | Thompson | ||
Parachute Squad 1 | ||||
1 | Junior leader (III) | Thompson | ||
1 | Gunner MG 0.30 | Pistol | ||
2 | Assistant Gunner | M1 | ||
7 | Riflemen | M1 | ||
Parachute Squad 2 | ||||
1 | Junior leader (III) | Thompson | ||
2 | BAR | |||
2 | Assistant Bar | M1 | ||
8 | Rifle | |||
Infantry Squad | ||||
1 | Junior leader (II) | Thompson | ||
1 | BAR | |||
1 | Assistant Bar | M1 | ||
8 | Rifle | M1 | ||
MG Team | ||||
1 | Gunner MG 0.30 | Pistol | ||
3 | Assistant Gunner | M1 | ||
Armour | AP | HE | ||
Sherman 1 | Junior leader (II) | 5 | 4 | 6 |
Sherman 2 | Junior leader (II) | 5 | 4 | 6 |
German Forces | ||||||
HQ Platoon Fallschirmjaeger | ||||||
1 | Senior Leader (III) | MP40 | ||||
2 | Rifle | Kar 98k | ||||
1 | Panzerfaust | Kar98k | ||||
Fallschirmjaeger Squad 1 | ||||||
1 | Junior Leader | MP40 | ||||
2 | LMG Gunner | Pistol | ||||
2 | Assistant gunner | Kar 98 | ||||
5 | Rifle (2 Panzerfaust) | Kar 98 | ||||
Fallschirmjaeger Squad 2 | ||||||
1 | Junior Leader | MP40 | ||||
1 | LMG Gunner | Pistol | ||||
1 | Assistant gunner | Kar 98 | ||||
6 | Rifle (2 Panzerfaust) | Kar 98 | ||||
Panzerschreck Team | ||||||
1 | Gunner | pistol | ||||
2 | Assistant Gunner | Kar 98 | ||||
AP | HE | PointB | Close | Effective | ||
Panzerschreck | 8 | 3 | 0-12" | 13-24" | 24-48" | |
Panzerfaust | 7 | 2 | 0-9" | 9-24" | ---- |
¡Bua neno! (que diría un Koruño), como mola... Pero la iglesia es un poco sospechosa...
ReplyDeleteLa que había a mano, procedente de un "futuro lejano"
DeleteGreat game. The terrain is fantastic. Love reading your AARs.
ReplyDeleteThanks Chris
DeleteVery nice AAR!
ReplyDeleteGood to get some more insights in how the rules work.
Best regards Michael
Hope you'll like the final version and the rules
DeleteVery nice AAR, Benito. I´m really interested in this ruleset that is going, I´m sure, to take the place of "Bolt Action".
ReplyDeleteVery fine that Normandy church...