The second game of the new Martlet campaign
for Chain of Command concluded with a new British victory, a most remarkable feat considering this was in
table where in the first attempt to play the campaign, we bogged down for four
games and could not break the German defensive scheme. Being honest, I did not well with the Germans,
deciding to withdraw in the heat of the moment… a quite stupid move as you’ll see.
In this second game the British must break
through the village of Fontenay, where the German outposts are located, before
crashing with the enemy’s main defensive line. This is a scenario Three of the
main rules (Attack-Defend); to win, one
side must force the other to withdraw or surrender due to fall in the Force
Moral level.
The patrol phase concluded with the British
filling a long start line at both sides of the main road and the Germans mostly
concentrated north of the road, with a strong point in the large farm compound.
In the opening moves, the British seemed to
have planned a pincer attack north and south of the main road, using the two available
platoons (note: we play with Big Chain of Command in this campaign) to feed each side respectively.
Fontenay Village |
After some initial problems to deploy due to
the British artillery pre-barrage, I was able to put a section in the farm
looking south and a PzIV in a dug-in fortification covering the secondary
(light tan) road overlooking the orchard where the British forces were
concentrating. The other German platoon commander occupied the orchard north of
the farm compound with two sections and a Pak 40.
I don’t want to blame on my bad dice rolls, but
I admit that my moral for the rest of the game was negatively affected by my
poor fire performance
Firstly, we failed to hit the British Firefly looming
in the orchard with a Panzerfaust, the Panzer IV and a Pak 40 At gun; the
British tank commander decided not to tempt luck and judiciously decided to retreat out of LOS.
Then, an exchange of fire with my two heavily
armed sections (each manning two LMGs) against a British section in the open, concluded
with the loss of one full squads vs 4 KIAs of the British, despite the
differential in firepower.
The crux of the battle |
As the British laid a smoke screen in the front
of the German occupied orchard and I judge that the Pak 40 and the Panzerfaust
threat was enough to cover that flank, I moved my Panzer IV south, deployed a
new infantry section and brought the FOO into play. The plan was now to pound
and to mincemeat the two British sections located in the fields, which were
already suffering additional casualties from the Spandaus.
Actually the British sections initiated a
tactical withdraw towards their jumpoff points (were they intending to withdraw?)
and the opportunity was now to try activating the artillery FOO and to put a
mortar barrage to cause further damage.
Alas the British were faster than me, and laid
their own artillery barrage on the German units deployed in the orchard. The German platoon commander
decided that he did not want to take risks and announced a withdrawal while his
force was in good shape.
What to do? In the rush of the moment I did not
stop much to think and announced that I
was also pulling out… what a mistake! I
should have stayed for another two or phases or at least have waited to see if
I could put my artillery barrage on the British; after the game I also learned
that the Force Moral level of the British was not great (around 5?) and
therefore in addition to the physical loss of assets for the following games, I
may have forced them to withdraw and win the scenario… a shame.
Final Positions |
Next game will take place in the afternoon of
New Year Day. I hope to habve a more clear head despite the likely hangover :-)
You aren't alone Benito. I made a poor/unlucky decision in the first game (failed to push ahead then lost my FO).
ReplyDeleteAfter that the dice gods hated me, I couldn't hit anything through 3 out of 4 more games and finally gave up. Even winning the second game I didn't really damage the German forces.
Must have been me, these were the same dice that always gave pretty average results in the past.
I have yet to try this campaign, looks like it could be a challenge.
ReplyDeleteGreat report and the figures and vehicles are wonderful.
I hate having to withdraw while under a barrage. You can lose a lot of guys withdrawing while a couple of sections are pinned.
ReplyDeleteOuch! But a great looking game, thanks for the report.
ReplyDeleteCheers
Matt
Sounds like you were faced with a hard decision. Did you have the option to stay on the field after the other German player withdrew or were you under orders to leave?
ReplyDeleteGood luck fighting the verdamt Englanders next time!
No, I could have stayed
DeleteIn Big CoC of one player leaves the other on the same side can remain on the table but have to roll on the Force Moral table
Were your troops firing out of the farm enclosures? On the map the walls appear to be too high to do that although you have modelled them as low walls. When I played this scenario I assumed that it would not be possible to fire out from the farm.
ReplyDelete