Today we had an international visitor at the club: Will is a young 14-year old historical (!!!) wargamer from Virginia, with a deep afection for the Spanish Civil War. Showing a surprisingly mature personality for his youth, he's spending the Christmas holidays in Spain with his family, have already visited the Ciudad Universitaria and tomorrow the Jarama battlefields.
After contactting our club email, we invited him to play a Chain of Command with us this morning. As I know he follows this blog, I'd like to thank him for his visit and hope he has enjoyed the morning despite some lack of action in the two games played this morning. Obviously, the invitation to visit us is open to any you travelling to Madrid.
The fifth game of the Martlet campaign for Chain of Command was the straw that broke the (British) camel's
back. Already the patrol phase was far from auspicious to the British interests,
as the Germans got 5 (!) free moves that basically cornered our deployment area
to a narrow belt along the table edge, hindering our options.
Then, in our second
activation, we brought a Churchill duly escorted by a Sherman, with the
intention of pummeling the German fortified positions from early in the game.
The Germans brought a Pz IV to the table immediately after: achieved 3 hits,
saved just one and rolling the dice on the “effect table”, the result was the
loss of the main gun for the whole of the game.
The loss of our main artillery
support asset made it almost impossible to continue the game. We declare a voluntary
withdraw and after some consideration, we also gave up any hopes on winning the
campaign. British defeat and German victory.
One of the German players and
owner of the British army that you may have seen in previous campaign posts,
expressed interest in playing again but with the Allies. As it was pretty early
in the day, we redeploy the table and started again. I played German today but
likely will return to the Allied side in the following games.
The first game of the second
campaign was almost a repetition of the first campaign: The British made a dash
to the German line and managed to put a jump-off point just 21 inches from the
table edge.
Remember the British win if
they exit at least one unit through the German tactical edge. This time the
British navigated in the mist and two sections emerged from the most advanced jumpoff point, one covering the flank in
overwatch and the other at 6” from the j/o. The Germans were not so lucky, and
the pre-barrage interfered with the deployment of their forces.
In the following activation the
British ordered the section to move and covered the remaining 15 inches to the
edge in a quick run… victory to the British... and what a flashback.
A bad day for me (wargaming
wise)… and after the news, now back to my painting table to start competing in
Curt’s Analogue Hobbies Painting Challenge, which just started a few hours ago.
Hay Benito, tu eres demasiado generoso!!! :D
ReplyDelete